Item Details

General's Helm [1] ( General_Helmet_ )

ID 19263 General's Helm [1]
General's Helm [1] Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 80 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Équipement de tête (Haut)
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 12
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: Non spécifié Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Este era o elmo usado pelos grandes generais do antigo Xogum de Amatsu. O último samurai a vestir esse elmo antes de você foi um gaijin chamado Tom Crusoé, que adorava missões impossíveis e foi visto pela última vez indo pra Pirâmide de Morroc enfrentar uma múmia. Por algum motivo estranho, ele foi pra lá de olhos bem fechados, usando apenas uma camisa branca, óculos escuros, um par de meias e uma roupa de baixo, mas se achando um grande ás indomável.
--------------------------
A cada 2 refinos:
ATQ +15.
--------------------------
Refino +7 ou mais:
Velocidade de ataque +10%.
Refino +9 ou mais:
ATQ da arma +5%.
Velocidade de ataque +1.
Refino +11 ou mais:
Dano crítico +15%.
--------------------------
A cada refino do +11 até o +15:
Conjuração fixa -0,1 segundo.
--------------------------
Conjunto
[Gungnir]
A cada 2 refinos da arma:
Dano de [Toque do Oblívio] +7%.
--------------------------
Conjunto
[Zweihander]
A cada 2 refinos da arma:
ATQ +20.
--------------------------
Conjunto
[Quatrilho]
A cada 2 refinos da arma:
Dano de [Garra de Tigre] +7%.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 12 DEFM: 0
Peso: 80
Nível necessário: 1
Classes: Todas

Helm yang dikenakan oleh Jendral Agung.
------------
Tiap 2 level tempa, ATK + 15.
------------
Saat tingkat tempa +7 atau lebih, ASPD +10%.
------------
Saat tingkat tempa +9 atau lebih, ATK +5%, ASPD +1.
------------
Saat tingkat tempa +11 atau lebih, Crit damage +15%.
------------
Tiap 1 tingkat tempat diatas +10, Fixed cast time berkurang 0,1 detik.
(Berlaku hingga +15.)
------------
Saat dikenakan dengan Gungnir atau Gungnir[1],
Menambah damage Vanishing Point sebesar 7% per 2 level tempa senjata,
------------
Saat dikenakan dengan Zweihander atau Zweihander[2],
ATK +20 per 2 level tempa senjata.
------------
Saat dikenakan dengan Quadrille atau Quadrille[2],
Menambah damage Tiger Canon sebesar 7% per 2 level tempa senjata,
------------
Jenis : Headgear
Def : 12
Posisi : Upper
Berat : 80
Syarat Lv : 1
Job : All Job

A headgear said to be used by a brave general.
Class: Headgear
Position: Upper
Defense: 12
Weight: 80
Requires Level: 1
Usable By: All Jobs
ATK + 15 per 2 upgrade levels of the item.
If upgrade level is +7 or higher, reduces the global delay of skills by 10.
If upgrade level is +9 or higher, ATK + 5%, Aspd + 1.
If upgrade level is +11 or higher, increases critical damage on targets by 15%.
Reduces the fixed casting time of skills by 0.1 second per upgrade level of the item past the upgrade level of 10 to a maximum upgrade level of 15.

Set Bonus
General Helm [1]
Gungnir or Gungnir [2]
Increases the damage of Banishing Point by 7% per 2 upgrade levels of the weapon.

Set Bonus
General Helm [1]
Zweihander or Zweihander [2]
ATK + 20 per 2 upgrade levels of the weapon.

Set Bonus
General Helm [1]
Quadrille or Quadrille [2]
Increases the damage of Tiger Cannon by 7% per 2 upgrade levels of the weapon.

A red conical helmet with a lamellar camail trimmed with bear fur.
-------------
[For each 2 refine lv]
ATK +15.
[If refine lv +7 or higher]
ASPD +10%.
[If refine lv +9 or higher]
ATK +5%.
ASPD +1.
[If refine lv +11 or higher]
Critical damage +15%.
Fixed casting time -0.1 second for each refine lv (up to 15).
-------------
[General's Gungnir Set]
General's Helmet19263
Gungnir1413/Gungnir[2]1418
[Vanishing Point] damage +7% for each 2 refine lv of Gungnir.
-------------
[General's Zweihander Set]
General's Helmet19263
Zweihander1168/Zweihander[2]1171
ATK +20 for each 2 refine lv of Zweihander.
-------------
[General's Quadrille Set]
General's Helmet19263
Quadrille1527/Quadrille[2]16024
[Tiger Cannon] damage +7% for each 2 refine lv of Quadrille.
-------------
Class: Headgear
Location: Upper
Defense: 12
Weight: 80
Required Level: 1
Jobs: All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bBaseAtk,(.@r/2)*15;
if (.@r>6) {
   bonus bAspdRate,10;
}
if (.@r>8) {
   bonus bAspd,1;
   bonus bAtkRate,5;
}
if (.@r>10) {
   bonus bCritAtkRate,15;
}
.@val = max(min(.@r-15,5),0);
bonus bFixedCast,-.@val*100;
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Bonus d’Objet
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bAspd Bonus d’Objet
bAspd
Signature:
bonus bAspd,n;
Description:
Attack speed + n
bAtkRate Bonus d’Objet
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bCritAtkRate Bonus d’Objet
bCritAtkRate
Signature:
bonus bCritAtkRate,n;
Description:
Increases critical damage by +n%
bFixedCast Bonus d’Objet
bFixedCast
Signature:
bonus bFixedCast,t;
Description:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

Non spécifié

Non spécifié

Non spécifié

Non spécifié

Non spécifié

Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

Non spécifié