Happy Flapping Angel Wings [1] ( Angel_Of_Happiness_J )
| ID 19269 |
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Kaufpreis: 20 zeny | Verkaufspreis: 10 zeny | Gewicht: 50 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Oberes Kopfbedeckung | |||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: 2 | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: 1 | Min. Ausrüstungslevel: 30 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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Um adorno com as cores do arco-íris, feito especialmente para que você resista aos monstros da Torre do Relógio e os impeça de ferir seu orgulho. Penutup kepala yang menyerupai sayap dari bidadari kebahagiaan. Membuat kamu terasa lebih ringan ketika memakainya A headgear that looks like flapping wings of the angel of happiness. It makes you feel might lighter when you wear it. A headgear that looks like flapping wings of the angel of happiness. It makes you feel might lighter when you wear it. Alle Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
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.@r = getrefine(); .@a = 15; if (.@r >= 7) .@a += 15; if (.@r>=8) bonus2 bResEff,Eff_Stone,10000; if (.@r>=9) .@a += 20; bonus2 bAddRace2,RC2_CLOCKTOWER,.@a; bonus2 bMagicAddRace2,RC2_CLOCKTOWER,.@a; bonus2 bSubRace2,RC2_CLOCKTOWER,.@a; bonus3 bAddMonsterIdDropItem,1061,1193,50; bonus3 bAddMonsterIdDropItem,1061,1275,50; bonus3 bAddMonsterIdDropItem,1061,2920,50; bonus3 bAddMonsterIdDropItem,1061,1016,50; bonus3 bAddMonsterIdDropItem,1061,1101,50; bonus3 bAddMonsterIdDropItem,1061,1102,50; bonus3 bAddMonsterIdDropItem,1061,2917,50; bonus3 bAddMonsterIdDropItem,1061,2916,50; bonus3 bAddMonsterIdDropItem,1061,1270,50; bonus3 bAddMonsterIdDropItem,1061,1269,50; bonus3 bAddMonsterIdDropItem,1061,1209,50; bonus3 bAddMonsterIdDropItem,1061,1378,50; bonus3 bAddMonsterIdDropItem,1061,1109,50; bonus3 bAddMonsterIdDropItem,1061,1111,50; bonus3 bAddMonsterIdDropItem,1061,1377,50; bonus3 bAddMonsterIdDropItem,1061,1205,50; bonus3 bAddMonsterIdDropItem,1061,1213,50; bonus3 bAddMonsterIdDropItem,1061,1131,50; bonus3 bAddMonsterIdDropItem,1061,1219,50; bonus3 bAddMonsterIdDropItem,1061,1191,50; bonus3 bAddMonsterIdDropItem,1061,1203,50; bonus3 bAddMonsterIdDropItem,1061,2919,50; bonus3 bAddMonsterIdDropItem,1061,2479,50; bonus3 bAddMonsterIdDropItem,1061,2478,50; bonus3 bAddMonsterIdDropItem,1061,1189,50; bonus3 bAddMonsterIdDropItem,1061,1686,50; bonus3 bAddMonsterIdDropItem,1061,1190,50; bonus3 bAddMonsterIdDropItem,1061,1087,50; bonus3 bAddMonsterIdDropItem,1061,1023,50; bonus3 bAddMonsterIdDropItem,1061,2923,50; bonus3 bAddMonsterIdDropItem,1061,2921,50; bonus3 bAddMonsterIdDropItem,1061,1216,50; bonus3 bAddMonsterIdDropItem,1061,1199,50; bonus3 bAddMonsterIdDropItem,1061,1195,50; bonus3 bAddMonsterIdDropItem,1061,1281,50; bonus3 bAddMonsterIdDropItem,1061,1215,50; bonus3 bAddMonsterIdDropItem,1061,1622,50; bonus3 bAddMonsterIdDropItem,1061,2918,50; bonus3 bAddMonsterIdDropItem,1061,3074,50; bonus3 bAddMonsterIdDropItem,1061,1204,50; bonus3 bAddMonsterIdDropItem,1061,1179,50; Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bResEff
Gegenstandsbonus
bResEff
Signatur:
Beschreibung:
Adds a n/100% tolerance to status eff
bAddRace2
Gegenstandsbonus
bAddRace2
Signatur:
Beschreibung:
+x% damage against monster race mr
bMagicAddRace2
Gegenstandsbonus
bMagicAddRace2
Signatur:
Beschreibung:
+x% magic damage against monster race mr
bSubRace2
Gegenstandsbonus
bSubRace2
Signatur:
Beschreibung:
+x% damage reduction against monster race mr
bAddMonsterIdDropItem
Gegenstandsbonus
bAddMonsterIdDropItem
Signatur:
Beschreibung:
Adds a n/100% chance of dropping item iid when killing monster mid
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
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