Happy Flapping Angel Wings [1] ( Angel_Of_Happiness_J )
| ID 19269 |
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Цена покупки: 20 zeny | Цена продажи: 10 zeny | Вес: 50 | Слоты: 1 | ||||||||||||||||||||||||||||||||||||
| Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. | Подтип: Не указано | Пол: Оба | Локации: Головной убор (верхний) | |||||||||||||||||||||||||||||||||||||
| Атака: Не указано | Магическая атака: Не указано | Диапазон: Не указано | Защита: 2 | |||||||||||||||||||||||||||||||||||||
| Уровень оружия: Не указано | Уровень брони: 1 | Мин. Уровень Снаряжения: 30 | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||
| Поддается улучшению: 1 | Оцениваемый: Не указано | Элемент: Нейтральный | Классы: Не указано | |||||||||||||||||||||||||||||||||||||
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Um adorno com as cores do arco-íris, feito especialmente para que você resista aos monstros da Torre do Relógio e os impeça de ferir seu orgulho. Penutup kepala yang menyerupai sayap dari bidadari kebahagiaan. Membuat kamu terasa lebih ringan ketika memakainya A headgear that looks like flapping wings of the angel of happiness. It makes you feel might lighter when you wear it. A headgear that looks like flapping wings of the angel of happiness. It makes you feel might lighter when you wear it. Все Не указано
Флаги
Стакирование
Не указано
Использование
Не указано
Торговля
Задержка
Не указано
.@r = getrefine(); .@a = 15; if (.@r >= 7) .@a += 15; if (.@r>=8) bonus2 bResEff,Eff_Stone,10000; if (.@r>=9) .@a += 20; bonus2 bAddRace2,RC2_CLOCKTOWER,.@a; bonus2 bMagicAddRace2,RC2_CLOCKTOWER,.@a; bonus2 bSubRace2,RC2_CLOCKTOWER,.@a; bonus3 bAddMonsterIdDropItem,1061,1193,50; bonus3 bAddMonsterIdDropItem,1061,1275,50; bonus3 bAddMonsterIdDropItem,1061,2920,50; bonus3 bAddMonsterIdDropItem,1061,1016,50; bonus3 bAddMonsterIdDropItem,1061,1101,50; bonus3 bAddMonsterIdDropItem,1061,1102,50; bonus3 bAddMonsterIdDropItem,1061,2917,50; bonus3 bAddMonsterIdDropItem,1061,2916,50; bonus3 bAddMonsterIdDropItem,1061,1270,50; bonus3 bAddMonsterIdDropItem,1061,1269,50; bonus3 bAddMonsterIdDropItem,1061,1209,50; bonus3 bAddMonsterIdDropItem,1061,1378,50; bonus3 bAddMonsterIdDropItem,1061,1109,50; bonus3 bAddMonsterIdDropItem,1061,1111,50; bonus3 bAddMonsterIdDropItem,1061,1377,50; bonus3 bAddMonsterIdDropItem,1061,1205,50; bonus3 bAddMonsterIdDropItem,1061,1213,50; bonus3 bAddMonsterIdDropItem,1061,1131,50; bonus3 bAddMonsterIdDropItem,1061,1219,50; bonus3 bAddMonsterIdDropItem,1061,1191,50; bonus3 bAddMonsterIdDropItem,1061,1203,50; bonus3 bAddMonsterIdDropItem,1061,2919,50; bonus3 bAddMonsterIdDropItem,1061,2479,50; bonus3 bAddMonsterIdDropItem,1061,2478,50; bonus3 bAddMonsterIdDropItem,1061,1189,50; bonus3 bAddMonsterIdDropItem,1061,1686,50; bonus3 bAddMonsterIdDropItem,1061,1190,50; bonus3 bAddMonsterIdDropItem,1061,1087,50; bonus3 bAddMonsterIdDropItem,1061,1023,50; bonus3 bAddMonsterIdDropItem,1061,2923,50; bonus3 bAddMonsterIdDropItem,1061,2921,50; bonus3 bAddMonsterIdDropItem,1061,1216,50; bonus3 bAddMonsterIdDropItem,1061,1199,50; bonus3 bAddMonsterIdDropItem,1061,1195,50; bonus3 bAddMonsterIdDropItem,1061,1281,50; bonus3 bAddMonsterIdDropItem,1061,1215,50; bonus3 bAddMonsterIdDropItem,1061,1622,50; bonus3 bAddMonsterIdDropItem,1061,2918,50; bonus3 bAddMonsterIdDropItem,1061,3074,50; bonus3 bAddMonsterIdDropItem,1061,1204,50; bonus3 bAddMonsterIdDropItem,1061,1179,50; Справка по Скрипту
getrefine
Команда
getrefine
Сигнатура:
Описание:
function is called.
This function is intended for use in item scripts.
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
bResEff
Бонус Предмета
bResEff
Сигнатура:
Описание:
Adds a n/100% tolerance to status eff
bAddRace2
Бонус Предмета
bAddRace2
Сигнатура:
Описание:
+x% damage against monster race mr
bMagicAddRace2
Бонус Предмета
bMagicAddRace2
Сигнатура:
Описание:
+x% magic damage against monster race mr
bSubRace2
Бонус Предмета
bSubRace2
Сигнатура:
Описание:
+x% damage reduction against monster race mr
bAddMonsterIdDropItem
Бонус Предмета
bAddMonsterIdDropItem
Сигнатура:
Описание:
Adds a n/100% chance of dropping item iid when killing monster mid
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Не указано Не указано Не указано Не указано Не указано Не указано Не указано |
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