Item Details

Happy Flapping Angel Wings [1] ( Angel_Of_Happiness_J )

ID 19269 Happy Flapping Angel Wings [1]
Happy Flapping Angel Wings [1] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 50 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Головной убор (верхний)
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 2
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 30 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Um adorno com as cores do arco-íris, feito especialmente para que você resista aos monstros da Torre do Relógio e os impeça de ferir seu orgulho.
Resistência a Distorcidos +15%.
Dano físico e mágico contra Distorcidos +15%.
Ao derrotar monstros Distorcidos:
5% de chance de derrubar Areia Estelar de Bruxa.
Refino +7 ou mais:
Resistência a Distorcidos +15% adicional.
Dano físico e mágico contra Distorcidos +15% adicional.
Refino +8 ou mais:
Tolerância a Petrificação +100%.
Refino +9 ou mais:
Resistência a Distorcidos +20% adicional.
Dano físico e mágico contra Distorcidos +20% adicional.
Distorcidos afetados:
Mímico Distorcido, Rideword Distorcido, Despertador, Marca-Tempo, Diretor, Marquês Coruja, Visconde Coruja, Ancião Ancestral, Neo Punk, Punk, Pungus, Mímico, Rideword, Sussurro, Bathory, Drainliar, Deviruchi, Coringa, Grand Orc, Orc Arqueiro, Filhote de Orc, Guerreiro Orc, Orc Herói, Senhor dos Orcs, Tirfing, Mysteltainn, Executor, Cavaleiro do Abismo, Ancião, Verme Sábio, Talo de Verme, Ursinho, Penomena, Esqueleto Arqueiro, Alice, Bafomé Jr., Cãibra, Relógio, Alarme, Gerente e Vigia do Tempo.
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 2 DEFM: 0
Peso: 50
Nível necessário: 30
Classes: Todas

Penutup kepala yang menyerupai sayap dari bidadari kebahagiaan. Membuat kamu terasa lebih ringan ketika memakainya
Kamu bisa mendapatkan Witched Starsand jika menggunakan barang ini setiap mengalahkan musuh dari Clock Tower / Nightmare Clock Tower.
___________
Meningkatkan serangan fisik dan magic kepada monster di Clock Tower dan Nightmare Clock Tower sebesar 15%.
Mengurangi serangan yang diterima dari monster di Clock Tower dan Nightmare Clock Tower sebesar 15%.
___________
Jika tingkat tempa +7 atau lebih, tambahan peningkatan serangan fisik dan magic kepada monster di Clock Tower dan Nightmare Clock Tower sebesar 15%
Jika tingkat tempa +7 atau lebih, tambahan pengurangan serangan yang diterima dari monster di Clock Tower dan Nightmare Clock Tower sebesar 15%
___________
Jika tingkat tempa +8 atau lebih, anti Stone Curse
___________
Jika tingkat tempa +9 atau lebih, tambahan peningkatan serangan fisik dan magic kepada monster di Clock Tower dan Nightmare Clock Tower sebesar 20%,
Jika tingkat tempa +9 atau lebih, tambahan pengurangan serangan yang diterima dari monster di Clock Tower dan Nightmare Clock Tower sebesar 20%
Jenis : Headgear Defense : 2
Lokasi : Upper Berat : 50
Lv Minimal : 30
Job : All Job

A headgear that looks like flapping wings of the angel of happiness. It makes you feel might lighter when you wear it.
Class: Headgear
Position: Upper
Defense: 2
Weight: 50
Required Level: 30
Required Jobs: All Jobs
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by 5%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by 5%.
Adds a chance of gaining Witch Starsand when a Clock Tower or Nightmare Clock Tower monster is killed.
If upgrade level is +5 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 10%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 10%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 15%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 15%.
If upgrade level is +8 or higher,
Immune to Stone Curse.
If upgrade level is +9 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 20%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 20%.

A headgear that looks like flapping wings of the angel of happiness. It makes you feel might lighter when you wear it.
Class: Headgear
Position: Upper
Defense: 2
Weight: 50
Required Level: 30
Required Jobs: All Jobs
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by 5%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by 5%.
Adds a chance of gaining Witch Starsand when a Clock Tower or Nightmare Clock Tower monster is killed.
If upgrade level is +5 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 10%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 10%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 15%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 15%.
If upgrade level is +8 or higher,
Immune to Stone Curse.
If upgrade level is +9 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 20%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 20%.

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
.@a = 15;
if (.@r >= 7)
   .@a += 15;
if (.@r>=8)
   bonus2 bResEff,Eff_Stone,10000;
if (.@r>=9)
   .@a += 20;
bonus2 bAddRace2,RC2_CLOCKTOWER,.@a;
bonus2 bMagicAddRace2,RC2_CLOCKTOWER,.@a;
bonus2 bSubRace2,RC2_CLOCKTOWER,.@a;
bonus3 bAddMonsterIdDropItem,1061,1193,50;
bonus3 bAddMonsterIdDropItem,1061,1275,50;
bonus3 bAddMonsterIdDropItem,1061,2920,50;
bonus3 bAddMonsterIdDropItem,1061,1016,50;
bonus3 bAddMonsterIdDropItem,1061,1101,50;
bonus3 bAddMonsterIdDropItem,1061,1102,50;
bonus3 bAddMonsterIdDropItem,1061,2917,50;
bonus3 bAddMonsterIdDropItem,1061,2916,50;
bonus3 bAddMonsterIdDropItem,1061,1270,50;
bonus3 bAddMonsterIdDropItem,1061,1269,50;
bonus3 bAddMonsterIdDropItem,1061,1209,50;
bonus3 bAddMonsterIdDropItem,1061,1378,50;
bonus3 bAddMonsterIdDropItem,1061,1109,50;
bonus3 bAddMonsterIdDropItem,1061,1111,50;
bonus3 bAddMonsterIdDropItem,1061,1377,50;
bonus3 bAddMonsterIdDropItem,1061,1205,50;
bonus3 bAddMonsterIdDropItem,1061,1213,50;
bonus3 bAddMonsterIdDropItem,1061,1131,50;
bonus3 bAddMonsterIdDropItem,1061,1219,50;
bonus3 bAddMonsterIdDropItem,1061,1191,50;
bonus3 bAddMonsterIdDropItem,1061,1203,50;
bonus3 bAddMonsterIdDropItem,1061,2919,50;
bonus3 bAddMonsterIdDropItem,1061,2479,50;
bonus3 bAddMonsterIdDropItem,1061,2478,50;
bonus3 bAddMonsterIdDropItem,1061,1189,50;
bonus3 bAddMonsterIdDropItem,1061,1686,50;
bonus3 bAddMonsterIdDropItem,1061,1190,50;
bonus3 bAddMonsterIdDropItem,1061,1087,50;
bonus3 bAddMonsterIdDropItem,1061,1023,50;
bonus3 bAddMonsterIdDropItem,1061,2923,50;
bonus3 bAddMonsterIdDropItem,1061,2921,50;
bonus3 bAddMonsterIdDropItem,1061,1216,50;
bonus3 bAddMonsterIdDropItem,1061,1199,50;
bonus3 bAddMonsterIdDropItem,1061,1195,50;
bonus3 bAddMonsterIdDropItem,1061,1281,50;
bonus3 bAddMonsterIdDropItem,1061,1215,50;
bonus3 bAddMonsterIdDropItem,1061,1622,50;
bonus3 bAddMonsterIdDropItem,1061,2918,50;
bonus3 bAddMonsterIdDropItem,1061,3074,50;
bonus3 bAddMonsterIdDropItem,1061,1204,50;
bonus3 bAddMonsterIdDropItem,1061,1179,50;
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bResEff Бонус Предмета
bResEff
Сигнатура:
bonus2 bResEff,eff,n;
Описание:
Adds a n/100% tolerance to status eff
bAddRace2 Бонус Предмета
bAddRace2
Сигнатура:
bonus2 bAddRace2,mr,x;
Описание:
+x% damage against monster race mr
bMagicAddRace2 Бонус Предмета
bMagicAddRace2
Сигнатура:
bonus2 bMagicAddRace2,mr,x;
Описание:
+x% magic damage against monster race mr
bSubRace2 Бонус Предмета
bSubRace2
Сигнатура:
bonus2 bSubRace2,mr,x;
Описание:
+x% damage reduction against monster race mr
bAddMonsterIdDropItem Бонус Предмета
bAddMonsterIdDropItem
Сигнатура:
bonus3 bAddMonsterIdDropItem,iid,mid,n;
Описание:
Adds a n/100% chance of dropping item iid when killing monster mid
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано