Item Details

Happy Flapping Angel Wings [1] ( Angel_Of_Happiness_J )

ID 19269 Happy Flapping Angel Wings [1]
Happy Flapping Angel Wings [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 50 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Equipo de la cabeza superior
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 2
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 30 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Um adorno com as cores do arco-íris, feito especialmente para que você resista aos monstros da Torre do Relógio e os impeça de ferir seu orgulho.
Resistência a Distorcidos +15%.
Dano físico e mágico contra Distorcidos +15%.
Ao derrotar monstros Distorcidos:
5% de chance de derrubar Areia Estelar de Bruxa.
Refino +7 ou mais:
Resistência a Distorcidos +15% adicional.
Dano físico e mágico contra Distorcidos +15% adicional.
Refino +8 ou mais:
Tolerância a Petrificação +100%.
Refino +9 ou mais:
Resistência a Distorcidos +20% adicional.
Dano físico e mágico contra Distorcidos +20% adicional.
Distorcidos afetados:
Mímico Distorcido, Rideword Distorcido, Despertador, Marca-Tempo, Diretor, Marquês Coruja, Visconde Coruja, Ancião Ancestral, Neo Punk, Punk, Pungus, Mímico, Rideword, Sussurro, Bathory, Drainliar, Deviruchi, Coringa, Grand Orc, Orc Arqueiro, Filhote de Orc, Guerreiro Orc, Orc Herói, Senhor dos Orcs, Tirfing, Mysteltainn, Executor, Cavaleiro do Abismo, Ancião, Verme Sábio, Talo de Verme, Ursinho, Penomena, Esqueleto Arqueiro, Alice, Bafomé Jr., Cãibra, Relógio, Alarme, Gerente e Vigia do Tempo.
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 2 DEFM: 0
Peso: 50
Nível necessário: 30
Classes: Todas

Penutup kepala yang menyerupai sayap dari bidadari kebahagiaan. Membuat kamu terasa lebih ringan ketika memakainya
Kamu bisa mendapatkan Witched Starsand jika menggunakan barang ini setiap mengalahkan musuh dari Clock Tower / Nightmare Clock Tower.
___________
Meningkatkan serangan fisik dan magic kepada monster di Clock Tower dan Nightmare Clock Tower sebesar 15%.
Mengurangi serangan yang diterima dari monster di Clock Tower dan Nightmare Clock Tower sebesar 15%.
___________
Jika tingkat tempa +7 atau lebih, tambahan peningkatan serangan fisik dan magic kepada monster di Clock Tower dan Nightmare Clock Tower sebesar 15%
Jika tingkat tempa +7 atau lebih, tambahan pengurangan serangan yang diterima dari monster di Clock Tower dan Nightmare Clock Tower sebesar 15%
___________
Jika tingkat tempa +8 atau lebih, anti Stone Curse
___________
Jika tingkat tempa +9 atau lebih, tambahan peningkatan serangan fisik dan magic kepada monster di Clock Tower dan Nightmare Clock Tower sebesar 20%,
Jika tingkat tempa +9 atau lebih, tambahan pengurangan serangan yang diterima dari monster di Clock Tower dan Nightmare Clock Tower sebesar 20%
Jenis : Headgear Defense : 2
Lokasi : Upper Berat : 50
Lv Minimal : 30
Job : All Job

A headgear that looks like flapping wings of the angel of happiness. It makes you feel might lighter when you wear it.
Class: Headgear
Position: Upper
Defense: 2
Weight: 50
Required Level: 30
Required Jobs: All Jobs
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by 5%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by 5%.
Adds a chance of gaining Witch Starsand when a Clock Tower or Nightmare Clock Tower monster is killed.
If upgrade level is +5 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 10%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 10%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 15%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 15%.
If upgrade level is +8 or higher,
Immune to Stone Curse.
If upgrade level is +9 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 20%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 20%.

A headgear that looks like flapping wings of the angel of happiness. It makes you feel might lighter when you wear it.
Class: Headgear
Position: Upper
Defense: 2
Weight: 50
Required Level: 30
Required Jobs: All Jobs
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by 5%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by 5%.
Adds a chance of gaining Witch Starsand when a Clock Tower or Nightmare Clock Tower monster is killed.
If upgrade level is +5 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 10%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 10%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 15%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 15%.
If upgrade level is +8 or higher,
Immune to Stone Curse.
If upgrade level is +9 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 20%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 20%.

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
.@a = 15;
if (.@r >= 7)
   .@a += 15;
if (.@r>=8)
   bonus2 bResEff,Eff_Stone,10000;
if (.@r>=9)
   .@a += 20;
bonus2 bAddRace2,RC2_CLOCKTOWER,.@a;
bonus2 bMagicAddRace2,RC2_CLOCKTOWER,.@a;
bonus2 bSubRace2,RC2_CLOCKTOWER,.@a;
bonus3 bAddMonsterIdDropItem,1061,1193,50;
bonus3 bAddMonsterIdDropItem,1061,1275,50;
bonus3 bAddMonsterIdDropItem,1061,2920,50;
bonus3 bAddMonsterIdDropItem,1061,1016,50;
bonus3 bAddMonsterIdDropItem,1061,1101,50;
bonus3 bAddMonsterIdDropItem,1061,1102,50;
bonus3 bAddMonsterIdDropItem,1061,2917,50;
bonus3 bAddMonsterIdDropItem,1061,2916,50;
bonus3 bAddMonsterIdDropItem,1061,1270,50;
bonus3 bAddMonsterIdDropItem,1061,1269,50;
bonus3 bAddMonsterIdDropItem,1061,1209,50;
bonus3 bAddMonsterIdDropItem,1061,1378,50;
bonus3 bAddMonsterIdDropItem,1061,1109,50;
bonus3 bAddMonsterIdDropItem,1061,1111,50;
bonus3 bAddMonsterIdDropItem,1061,1377,50;
bonus3 bAddMonsterIdDropItem,1061,1205,50;
bonus3 bAddMonsterIdDropItem,1061,1213,50;
bonus3 bAddMonsterIdDropItem,1061,1131,50;
bonus3 bAddMonsterIdDropItem,1061,1219,50;
bonus3 bAddMonsterIdDropItem,1061,1191,50;
bonus3 bAddMonsterIdDropItem,1061,1203,50;
bonus3 bAddMonsterIdDropItem,1061,2919,50;
bonus3 bAddMonsterIdDropItem,1061,2479,50;
bonus3 bAddMonsterIdDropItem,1061,2478,50;
bonus3 bAddMonsterIdDropItem,1061,1189,50;
bonus3 bAddMonsterIdDropItem,1061,1686,50;
bonus3 bAddMonsterIdDropItem,1061,1190,50;
bonus3 bAddMonsterIdDropItem,1061,1087,50;
bonus3 bAddMonsterIdDropItem,1061,1023,50;
bonus3 bAddMonsterIdDropItem,1061,2923,50;
bonus3 bAddMonsterIdDropItem,1061,2921,50;
bonus3 bAddMonsterIdDropItem,1061,1216,50;
bonus3 bAddMonsterIdDropItem,1061,1199,50;
bonus3 bAddMonsterIdDropItem,1061,1195,50;
bonus3 bAddMonsterIdDropItem,1061,1281,50;
bonus3 bAddMonsterIdDropItem,1061,1215,50;
bonus3 bAddMonsterIdDropItem,1061,1622,50;
bonus3 bAddMonsterIdDropItem,1061,2918,50;
bonus3 bAddMonsterIdDropItem,1061,3074,50;
bonus3 bAddMonsterIdDropItem,1061,1204,50;
bonus3 bAddMonsterIdDropItem,1061,1179,50;
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bResEff Bono de Ítem
bResEff
Firma:
bonus2 bResEff,eff,n;
Descripción:
Adds a n/100% tolerance to status eff
bAddRace2 Bono de Ítem
bAddRace2
Firma:
bonus2 bAddRace2,mr,x;
Descripción:
+x% damage against monster race mr
bMagicAddRace2 Bono de Ítem
bMagicAddRace2
Firma:
bonus2 bMagicAddRace2,mr,x;
Descripción:
+x% magic damage against monster race mr
bSubRace2 Bono de Ítem
bSubRace2
Firma:
bonus2 bSubRace2,mr,x;
Descripción:
+x% damage reduction against monster race mr
bAddMonsterIdDropItem Bono de Ítem
bAddMonsterIdDropItem
Firma:
bonus3 bAddMonsterIdDropItem,iid,mid,n;
Descripción:
Adds a n/100% chance of dropping item iid when killing monster mid
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado