bonus2 bAddClass,Class_Normal,getrandomoptinfo(ROA_VALUE);
Gruppen
| Gruppenschlüssel | Slot | Chance | Minimalwert | Maximalwert | Details |
|---|---|---|---|---|---|
| AS_WEAPON_2 | 2 | 100 | 1 | 20 | Details |
| AS_WEAPON_3 | 2 | 100 | 1 | 20 | Details |
| AS_WEAPON_4 | 2 | 100 | 1 | 20 | Details |
| AS_WEAPON_5 | 2 | 100 | 1 | 20 | Details |
| CHARLES_WEAPON_1 | 2 | 750 | 1 | 10 | Details |
| CHARLES_WEAPON_2 | 2 | 750 | 1 | 10 | Details |
| H_Anto_Range | Nicht angegeben | 80 | 3 | 7 | Details |
| H_Anto_Melee | Nicht angegeben | 80 | 3 | 7 | Details |
| Anto_Range | Nicht angegeben | 50 | 3 | 5 | Details |
| Anto_Melee | Nicht angegeben | 50 | 3 | 5 | Details |
| GRAY_CHARCOAL_MELEE | 2 | 666 | 1 | 10 | Details |
| GRAY_CHARCOAL_RANGE | 2 | 714 | 5 | 10 | Details |
| ANCIENT_HERO_BRAVERY | 2 | 666 | 1 | 10 | Details |
| GREAT_HERO_BRAVERY | 2 | 666 | 1 | 12 | Details |
| HERO_LT_REFINE_MELEE | 2 | 625 | 5 | 20 | Details |
| ILL_PHYSIC_BOSS | Nicht angegeben | 5000 | 1 | 15 | Details |
| AUTO_IMP_MELEE_3 | 3 | 5000 | 1 | 10 | Details |
| EIN_DDBOX | Nicht angegeben | 5000 | 3 | 20 | Details |
| BOOSTER_RANDOMOPT_P | 2 | 100 | 1 | 10 | Details |