#147 CLASS_DAMAGE_NORMAL_TARGET

bonus2 bAddClass,Class_Normal,getrandomoptinfo(ROA_VALUE);

Groups

Group Key Slot Chance Min Value Max Value Details
AS_WEAPON_2 2 100 1 20 Details
AS_WEAPON_3 2 100 1 20 Details
AS_WEAPON_4 2 100 1 20 Details
AS_WEAPON_5 2 100 1 20 Details
CHARLES_WEAPON_1 2 750 1 10 Details
CHARLES_WEAPON_2 2 750 1 10 Details
H_Anto_Range Not specified 80 3 7 Details
H_Anto_Melee Not specified 80 3 7 Details
Anto_Range Not specified 50 3 5 Details
Anto_Melee Not specified 50 3 5 Details
GRAY_CHARCOAL_MELEE 2 666 1 10 Details
GRAY_CHARCOAL_RANGE 2 714 5 10 Details
ANCIENT_HERO_BRAVERY 2 666 1 10 Details
GREAT_HERO_BRAVERY 2 666 1 12 Details
HERO_LT_REFINE_MELEE 2 625 5 20 Details
ILL_PHYSIC_BOSS Not specified 5000 1 15 Details
AUTO_IMP_MELEE_3 3 5000 1 10 Details
EIN_DDBOX Not specified 5000 3 20 Details
BOOSTER_RANDOMOPT_P 2 100 1 10 Details