Item Combos List All

Item Combos

ID Combo Size Combo Items Combo Effect Actions
237 2 bonus bFlee,10; bonus bFlee2,10; Details
238 2 .@r = getequiprefinerycnt(EQI_GARMENT); .@r2 = getequiprefinerycnt(EQI_HAND_L); bonus2 bSubRace,RC_Angel,.@r; bonus2 ... Details
239 2 .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bSubEle,Ele_Ghost,5+2*.@r; Details
240 2 bonus2 bAddClass,Class_Boss,5; bonus2 bMagicAddClass,Class_Boss,5; if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) { bonu... Details
241 2 bonus2 bSubEle,Ele_Neutral,5; Details
242 2 bonus2 bSubEle,Ele_Neutral,5; Details
243 2 bonus2 bSubEle,Ele_Neutral,5; Details
244 2 bonus2 bSubEle,Ele_Neutral,5; Details
245 2 bonus2 bSubEle,Ele_Neutral,5; Details
246 2 bonus2 bSubEle,Ele_Neutral,5; Details
247 2 bonus bAllStats,2; Details
248 2 bonus2 bAddEle,Ele_Neutral,getequiprefinerycnt(EQI_HAND_L); bonus2 bSubRace,RC_Formless,getequiprefinerycnt(EQI_GARME... Details
249 2 .@r = getequiprefinerycnt(EQI_HAND_L); if (.@r >= 7) bonus2 bSkillCooldown,"WL_COMET",-20000+(.@r >= 9 ? -20000 : 0); Details
250 2 bonus bMaxHP,700; bonus bMaxSP,50; bonus4 bAutoSpellWhenHit,"AL_INCAGI",10,30,1; Details
251 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r > 6) { bonus bMaxHPrate,((.@r-5)/2)*2; bonus bHit,(.@r-5)/2; } Details
252 2 bonus bDelayrate,-5; Details
253 2 bonus bDelayrate,-5; Details
254 2 bonus bDelayrate,-5; Details
255 2 bonus bDelayrate,-5; Details
257 2 bonus bDelayrate,-5; Details