Item Details

Faceworm Queen Leg [2] ( FaceWormQueen_Leg )

ID 13090 Faceworm Queen Leg [2]
Faceworm Queen Leg [2] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 50 Slots: 2
Type: Weapon item. Sub Type: Dagger Gender: Both Locations: Weapon
Attack: 180 Magic Attack: 120 Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Uma pata afiada que foi arrancada da Rainha dos Vermes com Rosto.
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INT +3.
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Ao realizar ataques físicos:
0,8% de chance de se transformar em Rainha Verme por 5 segundos.
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Durante a transformação:
Ao realizar ataques físicos:
20% de chance de autoconjurar [Terremoto] nv.1.
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Tipo: Adaga
ATQ: 180 ATQM: 120
Propriedade: Neutro
Peso: 50
Nível da arma: 4
Nível necessário: 100
Classes: Superaprendizes, Espadachins, Magos, Arqueiros, Mercadores, Gatunos, Ninjas, Espiritualistas e evoluções

Sebuah kaki rusak yang tajam seperti silet yang berasal dari sebuah Faceworm. Ini memiliki tenaga untuk berpindah waktu.
INT + 3, MATK + 120.
Memungkinkan untuk mengeluarkan ilusi dan Faceworm Queen ketika kamu menyerang dengan kemungkinan kecil.
Class : Dagger Attack : 180
Berat : 50 Attribute : Neutral
Weapon Level : 4
Required Level : 100
Jobs : Novice/Swordsman Classes/Mage Classes/Archer Classes/Merchant Classes/Thief Classes/Soul Linker/Ninja

A broken razor-like leg that was severed from a Faceworm. It's sustained with potent time-warping energy.
Class: Dagger
Attack: 180
Magic Attack: 120
Property: Neutral
Weight: 50
Weapon Level: 4
Requires Level: 100
Usable By: Super Novice, Rune Knight, Mechanic, Guillotine Cross, Warlock, Ranger, Royal Guard, Geneticist, Shadow Chaser, Sorcerer, Maestro, Wanderer, Kagerou/Oboro
Int + 3
MATK + 120
Creates a low chance of casting the illusion of Faceworm Queen while you are attacking.

A broken razor-like leg that was severed from a Faceworm. It's sustained with potent time-warping energy.
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INT +3.
Has a chance to turn a monster into a Face Worm while you are attacking.
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Class: Dagger
Attack: 180
MATK: 120
Weight: 50
Property: Neutral
Weapon Level: 4
Required Level: 100
Jobs: Novice/Swordsman Classes/Mage Classes/Archer Classes/Merchant Classes/Thief Classes/Soul Linker/Ninja

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bInt,3;
autobonus "{ bonus3 bAutoSpell,\"NPC_EARTHQUAKE\",1,200; }",8,5000,BF_NORMAL,"{ specialeffect2 EF_POTION_BERSERK; active_transform 2529,5000; }";
Script References
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bAutoSpell Item Bonus
bAutoSpell
Signature:
bonus5 bAutoSpell,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
specialeffect2 Command
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
active_transform Command
active_transform
Signature:
active_transform <monster ID>,<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>};
active_transform "<monster name>",<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>};
Description:
a SC attribute effect while transformed. Note that players cannot be transformed during War of Emperium or if already disguised. Can only be removed when you die or the duration ends. 'transform' and 'active_transform' can stack on each other but using 'transform' or 'active_transform' twice will not stack (it will cancel the previous bonus for the new). 'active_transform' will take priority over transform for its duration. \\ 4,3 Marriage-related commands \\
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified