Veteran Axe [2] ( Veteran_Axe )
| ID 1384 |
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Buy Price: 10000 zeny | Sell Price: 5000 zeny | Weight: 300 | Slots: 2 | ||||||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: Two-Handed Axe | Gender: Both | Locations: Right_Hand + Left_Hand | |||||||||||||||||||||||||||||||||||||||||
| Attack: 250 | Magic Attack: Not specified | Range: 1 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||||||
| Weapon Level: 3 | Armor Level: Not specified | Min. Equip Level: 80 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||||||
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Machado feito do metal dado aos humanos pelo Deus Antigo dos Ferreiros. Sebuah Kapak yang terbuat dari metal istimewa yang diberikan kepada manusia oleh Dewa para Penempa. An axe made out of the metal which the Ancient God of Blacksmiths gave to humans. If someone handy with metals uses this axe, it will show their incredible power. An axe made out of the metal which the Ancient God of Blacksmiths gave to humans.
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
if (getskilllv("BS_DAGGER") == 3) {
bonus bBaseAtk,10;
}
if (getskilllv("BS_SWORD") == 3) {
bonus bBaseAtk,10;
}
if (getskilllv("BS_TWOHANDSWORD") == 3) {
bonus bBaseAtk,10;
}
if (getskilllv("BS_KNUCKLE") == 3) {
bonus bBaseAtk,10;
}
if (getskilllv("BS_SPEAR") == 3) {
bonus bBaseAtk,10;
}
if (getskilllv("BS_AXE") == 3) {
bonus bBaseAtk,10;
}
if (getskilllv("BS_MACE") == 3) {
bonus bBaseAtk,10;
}
bonus bVit,2;
bonus4 bAutoSpellOnSkill,"BS_HAMMERFALL","SM_MAGNUM",3,50;
Script References
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
getskilllv
Command
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Example:
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
bVit
Item Bonus
bVit
Signature:
Description:
VIT + n
bAutoSpellOnSkill
Item Bonus
bAutoSpellOnSkill
Signature:
Description:
Adds a n/10% chance to autospell skill x at level y when using skill sk
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified
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