Item Details

Military Mail [1] ( Military_Mail )

ID 15112 Military Mail [1]
Military Mail [1] Buy Price: zeny Sell Price: 0 zeny Weight: 50 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 30
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 50 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Battle-ready armor made for military personal.
Class: Armor
Defense: 30
Property: Neutral
Weight: 50
Requires Level: 50
Usable By: All Jobs
Increases physical and magical damage on Demi-Human, Human Player race targets by 3%.
Increases physical and magical damage on Demi-Human, Human Player race targets by an additional 1% per upgrade level of the item past the upgrade level of 5.

Battle-ready armor made for military personal.
Class: Armor
Defense: 30
Property: Neutral
Weight: 50
Requires Level: 50
Usable By: All Jobs
Increases physical and magical damage on Demi-Human, Human Player race targets by 3%.
Increases physical and magical damage on Demi-Human, Human Player race targets by an additional 1% per upgrade level of the item past the upgrade level of 5.

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
bonus2 bAddRace,RC_DemiHuman,3;
bonus2 bAddRace,RC_Player_Human,3;
bonus2 bAddRace,RC_Player_Doram,3;
bonus2 bMagicAddRace,RC_DemiHuman,3;
bonus2 bMagicAddRace,RC_Player_Human,3;
bonus2 bMagicAddRace,RC_Player_Doram,3;
if (.@r>5) {
   bonus2 bAddRace,RC_DemiHuman,.@r-5;
   bonus2 bAddRace,RC_Player_Human,.@r-5;
   bonus2 bAddRace,RC_Player_Doram,.@r-5;
   bonus2 bMagicAddRace,RC_DemiHuman,.@r-5;
   bonus2 bMagicAddRace,RC_Player_Human,.@r-5;
   bonus2 bMagicAddRace,RC_Player_Doram,.@r-5;
}
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