Item Details

Ledger of Death [2] ( Death_Note )

ID 1565 Ledger of Death [2]
Ledger of Death [2] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 100 Slots: 2
Type: Weapon item. Sub Type: Book Gender: Both Locations: Weapon
Attack: 137 Magic Attack: 100 Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 85 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Um "caderno da morte" usado por demônios.
Sabe-se que alguns desses cadernos perdidos pelos demônios estão espalhados neste mundo.
Ele está cheio de nomes de pessoas, e alguns nomes parecem familiares.
Hollg... "a página está danificada e o nome não está legível".
--------------------------
SOR -20.
INT +3. FOR +3.
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Ao realizar ataques físicos:
0,1% de chance de infligir [Coma] em oponentes das raças Humano e Humanoide.
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A cada refino:
Velocidade de ataque +1%.
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Sábios e evoluções:
Ao realizar ataques físicos, 2% de chance de autoconjurar [Julgamento Infernal] nv. 5.
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Tipo: Livro
ATQ: 137 ATQM: 100
Peso: 100
Nível da arma: 4
Nível necessário: 85
Classes: Sacerdotes, Sábios, Mestres Taekwons e evoluções

Buku ini digunakan malaikat untuk mengakhiri kehidupan seseorang dengan menulis nama mereka dihalamannya, dan beberapa lembar buku ini telah hilang dan berada di tangan manusia. Sebuah nama terakhir, "Hollg--" kelihatannya belum selesai. Mungkin malaikat telah berubah pikiran?, MATK +15%, STR +3, INT +3, LUK -20, memberikan kemungkinan 1% menyebabkan [Coma] ke target demi-human, setiap kali upgrade akan memberikan +1% kecepatan serang. Ketika digunakan oleh Sage atau Scholar, memberikan 2% kemungkinan autocast [Hell's Judgement] Lv 5 ketika melakukan serangan fisik, Memberikan 500% serangan ke semua musuh dalam satu layar dan menyebabkan status [Curse].
Jenis : Buku Serangan : 137
Berat : 100
Senjata Level : 4
Level Persyaratan : 85
Untuk Profesi : Priest/Sage/Taekwon Master

These books are used by demons to kill the living by writing their names in the pages, and a few of these were lost and ended up in human hands. The last name, 'Hollg--' looks like it wasn't completed. Maybe the demon changed his mind?
Class: Book
Attack: 137
Magic Attack: 100
Property: Neutral
Weight: 100
Weapon Level: 4
Requires Level: 85
Usable By: Priest Jobs, Sage Jobs, Taekwon Master
Str + 3
Int + 3
Luk - 20

Aspd + 1% per upgrade level of Ledger of Death [2].
Adds a 0.1% chance of inflicting Coma on Demi-Human race targets when performing a physical attack.
Adds a 0.1% chance of inflicting Coma on Human Player race targets when performing a physical attack.

Sage Bonus
Adds a 2% chance of casting Level 5 Hell's Judgment on the target when performing a physical attack.

A book used by demons to kill the living by writing their names on its pages. Several of these were lost and ended up in human hands. The last name, 'Hollg--', looks like it wasn't completed. Maybe the demon changed his mind?
Str/Int +3
Luk -20
Matk +100
Aspd +1% per upgrade level
Low chance to inflict Coma on Human and Demihuman targets after a physical attack
[If used by Sage Jobs]
Low chance to cast Hell's Judgment 5 on the target after a physical attack
Class: Book
Property: Neutral
Attack: 137
Weight: 100
Weapon Level: 4
Required Level: 85
Jobs: Priest / Sage / Taekwon Master

Beelzebub (10.00%)
Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bStr,3;
bonus bInt,3;
bonus bLuk,-20;
bonus2 bComaRace,RC_DemiHuman,10;
bonus2 bComaRace,RC_Player_Human,10;
bonus bAspdRate,getrefine();
if (BaseJob == Job_Sage)
   bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20;
Script References
bStr Item Bonus
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bLuk Item Bonus
bLuk
Signature:
bonus bLuk,n;
Description:
LUK + n
bComaRace Item Bonus
bComaRace
Signature:
bonus2 bComaRace,r,n;
Description:
Adds a n/100% chance to cause Coma when attacking a target of race r (regardless the type of attack)
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAutoSpell Item Bonus
bAutoSpell
Signature:
bonus5 bAutoSpell,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified