Northern Cross [1] ( Northern_Cross )
| ID 15906 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 50 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Upper Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 10 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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A hairband made of magical fabric with a beautiful red jewel. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bMdef,10;
bonus bAspdRate,10;
bonus bMatkRate,25;
if (getskilllv("WL_STASIS") >= 5)
autobonus "{ bonus bSpeedRate,25; }",10,30000,BF_MAGIC;
if (getskilllv("WL_TELEKINESIS_INTENSE") >= 5) {
bonus bDef,150;
bonus bMdef,15;
bonus2 bSkillCooldown,"WL_DRAINLIFE",-2000;
}
if (getskilllv("WL_RECOGNIZEDSPELL") >= 5) {
bonus2 bSubClass,Class_Boss,20;
bonus bMagicHPGainValue,30*.@r;
bonus bMagicSPGainValue,3*.@r;
}
if (.@r >= 7) {
bonus bVit,7;
bonus bInt,7;
bonus2 bSkillAtk,"WL_DRAINLIFE",75;
if (.@r >= 9) {
bonus bVit,18;
bonus bInt,18;
bonus2 bSkillAtk,"WL_DRAINLIFE",175;
}
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMdef
Item Bonus
bMdef
Signature:
Description:
Equipment MDEF + n
bAspdRate
Item Bonus
bAspdRate
Signature:
Description:
Attack speed + n%
bMatkRate
Item Bonus
bMatkRate
Signature:
Description:
Magical attack power + n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
getskilllv
Command
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Example:
bSpeedRate
Item Bonus
bSpeedRate
Signature:
Description:
Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
bDef
Item Bonus
bDef
Signature:
Description:
Equipment DEF + n
bSkillCooldown
Item Bonus
bSkillCooldown
Signature:
Description:
Increases cooldown of skill sk by t milliseconds
bSubClass
Item Bonus
bSubClass
Signature:
Description:
+x% damage reduction against class c
bMagicHPGainValue
Item Bonus
bMagicHPGainValue
Signature:
Description:
Heals +n HP when killing an enemy with a magical attack
bMagicSPGainValue
Item Bonus
bMagicSPGainValue
Signature:
Description:
Heals +n SP when killing an enemy with a magical attack
bVit
Item Bonus
bVit
Signature:
Description:
VIT + n
bInt
Item Bonus
bInt
Signature:
Description:
INT + n
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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