Northern Cross [1] ( Northern_Cross )
| ID 15906 |
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Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 50 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Equipo de la cabeza superior | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 10 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 100 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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A hairband made of magical fabric with a beautiful red jewel. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
bonus bMdef,10;
bonus bAspdRate,10;
bonus bMatkRate,25;
if (getskilllv("WL_STASIS") >= 5)
autobonus "{ bonus bSpeedRate,25; }",10,30000,BF_MAGIC;
if (getskilllv("WL_TELEKINESIS_INTENSE") >= 5) {
bonus bDef,150;
bonus bMdef,15;
bonus2 bSkillCooldown,"WL_DRAINLIFE",-2000;
}
if (getskilllv("WL_RECOGNIZEDSPELL") >= 5) {
bonus2 bSubClass,Class_Boss,20;
bonus bMagicHPGainValue,30*.@r;
bonus bMagicSPGainValue,3*.@r;
}
if (.@r >= 7) {
bonus bVit,7;
bonus bInt,7;
bonus2 bSkillAtk,"WL_DRAINLIFE",75;
if (.@r >= 9) {
bonus bVit,18;
bonus bInt,18;
bonus2 bSkillAtk,"WL_DRAINLIFE",175;
}
}
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bMdef
Bono de Ítem
bMdef
Firma:
Descripción:
Equipment MDEF + n
bAspdRate
Bono de Ítem
bAspdRate
Firma:
Descripción:
Attack speed + n%
bMatkRate
Bono de Ítem
bMatkRate
Firma:
Descripción:
Magical attack power + n%
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
getskilllv
Comando
getskilllv
Firma:
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Ejemplo:
bSpeedRate
Bono de Ítem
bSpeedRate
Firma:
Descripción:
Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
bDef
Bono de Ítem
bDef
Firma:
Descripción:
Equipment DEF + n
bSkillCooldown
Bono de Ítem
bSkillCooldown
Firma:
Descripción:
Increases cooldown of skill sk by t milliseconds
bSubClass
Bono de Ítem
bSubClass
Firma:
Descripción:
+x% damage reduction against class c
bMagicHPGainValue
Bono de Ítem
bMagicHPGainValue
Firma:
Descripción:
Heals +n HP when killing an enemy with a magical attack
bMagicSPGainValue
Bono de Ítem
bMagicSPGainValue
Firma:
Descripción:
Heals +n SP when killing an enemy with a magical attack
bVit
Bono de Ítem
bVit
Firma:
Descripción:
VIT + n
bInt
Bono de Ítem
bInt
Firma:
Descripción:
INT + n
bSkillAtk
Bono de Ítem
bSkillAtk
Firma:
Descripción:
Increases damage of skill sk by n%
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado No especificado No especificado No especificado No especificado No especificado |
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