Blessing of Gemstone [1] ( Magicstone_Of_Grace )
| ID 19106 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 300 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Upper Headgear, Middle Headgear, Lower Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 15 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 60 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Dizem que originalmente esse véu foi usado pela Abelha Rainha quando ela assumiu uma forma humana para conhecer o mundo dos homens. Repleto de gemas preciosas, o véu possui diversos encantamentos, mas, aparentemente, eles só se revelam por completo diante do poder da própria Abelha Rainha. A box that contains 1 Classic Marriage License All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bUnbreakableHelm;
bonus bNoGemStone;
bonus bMatk,readparam(bInt);
bonus bUseSPrate,100;
if (.@r >= 5) {
bonus bUseSPrate,-25;
bonus bMatkRate,3;
bonus bHealPower,3;
}
if (.@r >= 7) {
bonus bUseSPrate,-25;
bonus bMatkRate,5;
bonus bHealPower,5;
}
if (.@r >= 9) {
bonus bUseSPrate,-25;
bonus bMatkRate,7;
bonus bHealPower,7;
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bUnbreakableHelm
Item Bonus
bUnbreakableHelm
Signature:
Description:
Helm cannot be damaged/broken by any means
bNoGemStone
Item Bonus
bNoGemStone
Signature:
Description:
Skills requiring Gemstones do not require them
bMatk
Item Bonus
bMatk
Signature:
Description:
Magical attack power + n
readparam
Command
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Example:
bInt
Item Bonus
bInt
Signature:
Description:
INT + n
bUseSPrate
Item Bonus
bUseSPrate
Signature:
Description:
SP consumption + n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bMatkRate
Item Bonus
bMatkRate
Signature:
Description:
Magical attack power + n%
bHealPower
Item Bonus
bHealPower
Signature:
Description:
Increases heal amount of all heal skills by n%
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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