Item Details

Berserk Guitar ( Berserk_Guitar )

ID 1920 Berserk Guitar
Berserk Guitar Buy Price: 20 zeny Sell Price: 10 zeny Weight: 180 Slots: Not specified
Type: Weapon item. Sub Type: Musical Instrument Gender: Male Locations: Weapon
Attack: 10 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 70 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Transcendent classes (no Transcendent-Third classes)., Fourth classes., All Transcendent classes., All Third classes.

Ao tocar esta guitarra, o músico só recupera a consciência quando termina a apresentação.
DES -100%.
Velocidade de ataque +100%.
Renegeração natural de HP -100%.
A cada 5 segundos:
Drena 50 de HP do usuário.
Tipo: Instrumento Musical
Ataque: 10
Peso: 180
Nível da arma: 4
Nível necessário: 70
Classes: Menestreis e evoluções

Ketika musisi memainkan instrumen legendaris ini, alam sadar mereka sepenuhnya meresapi, saat kembali mereka tersadar bahwa mereka sudah menyelesaikan kinerja mereka. Meningkatkan delay setelah meyerang, menghilangkan semua base DEX, regenerasi HP berkurang - 100%, memakan 50 HP setiap 5 detik selama senjata dipakai.
Jenis : Instrument Serangan : 10
Berat : 180
Senjata Level : 4
Level Persyaratan : 70
Untuk Profesi : Minstrel

When musicians play this legendary instrument, their consciousness is fully absorbed, returning only once they've realized that they've finished their performance.
Class: Musical Instrument
Attack: 10
Property: Neutral
Weight: 180
Weapon Level: 4
Requires Level: 70
Usable By: Minstrel Jobs
Dex - 100%
HP Recovery - 100%
Aspd + 100%
Drains 50 HP from the user every 5 seconds.

When musicians play this legendary instrument, their consciousness is fully absorbed, returning only once they've realized that they've finished their performance.
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ASPD + 100%.
HP Recovery -100%.
Drains 50 HP from the user every 5 sec.
DEX -100%.
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Class: Musical Instrument
Attack: 10
Weight: 180
Weapon Level: 4
Required Level: 70
Jobs: Minstrel Jobs

Salamander (0.25%) Elusive Salamander (1.25%)
Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bAspdRate,100;
bonus bHPrecovRate,-100;
bonus2 bHPLossRate,50,5000;
bonus bDex,-readparam(bDex);
Script References
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bHPrecovRate Item Bonus
bHPrecovRate
Signature:
bonus bHPrecovRate,n;
Description:
Natural HP recovery ratio + n%
bHPLossRate Item Bonus
bHPLossRate
Signature:
bonus2 bHPLossRate,n,t;
Description:
Lose n HP every t milliseconds
bDex Item Bonus
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
readparam Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified