Item Details

Spell Circuit [1] ( Spell_Circuit )

ID 19249 Spell Circuit [1]
Spell Circuit [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Você foi escolhido pelos Aesir, os deuses de Rune-Midgard, como um de seus campeões. Essa auréola celestial que agora coroa a sua cabeça também serve como um circuito mágico que lhe garante alguns bônus especiais. Só tome cuidado, porque agora Hela, a deusa da Morte, vai enxergar você como um grande inimigo!
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A cada 2 refinos:
ATQM +20.
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Refino +7 ou mais:
Conjuração variável -10%.
Refino +9 ou mais:
Dano mágico de propriedade Neutro e Sombrio +10%.
Refino +11 ou mais:
Dano mágico de propriedade Água, Vento, Terra e Fogo +10%.
--------------------------
A cada refino do +11 até o +15:
Conjuração fixa -0,1 segundo.
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Conjunto
[Cajado Mental]
A cada 2 refinos da arma:
Dano de [Onda Psíquica] +5%.
--------------------------
Conjunto
[Kronos]
A cada 2 refinos da arma:
Dano de [Chamas de Hela] +10%.
--------------------------
Conjunto
[Mikatsuki]
[Adaga Raksasa]
A cada refino da Mikatsuki:
Conjuração variável -1%.
A cada refino da Raksasa:
Conjuração variável -1%.
A cada 2 refinos das duas armas:
Dano de [Pétalas Flamejantes] [Lança Congelante] e [Lâmina de Vento] +5%.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 0 DEFM: 0
Peso: 10
Nível necessário: 1
Classes: Todas

Sebuah lingkaran sihir yang menunjukan kekuatannya.
Nampaknya kamu bisa menggunakan sihir yang kuat ketika menggunakannya.
Setiap 2 tingkat tempa, MATK +20.
Jika tingkat tempa 7 atau lebih, variable-cast-time -10%.
Jika tingkat tempa 9 atau lebih, meningkatkan serangan magic elemen Neutral dan Shadow sebesar 10%.
Jika tingkat tempa 11 atau lebih, meningkatkan serangan magic elemen Air, Tanah, Api dan Angin sebesar 10%.
Ketika tingkat tempa lebih dari 10, fixed cast-time -0.1 detik setiap tingkat tempa (Berlaku sampai tingkat tempa 15).

Jika digunakan bersamaan dengan Mental Stick, meningkatkan serangan skill Psychic Wave sebesar 5% setiap 2 tingkat tempa senjata.
Jika digunakan bersamaan dengan Kronos, meningkatkan serangan skill Hell Inferno sebesar 10% setiap 2 tingkat tempa senjata.
Jika digunakan bersamaan dengan Mikatsuki dan Raksasa Dagger,
Mengurangi variable cast-time sesuai dengan jumlah tingkat tempa kedua senjata, meningkatkan serangan skill Flaming Petal, Freezing Spear dan Wind Blade sebesar 5% setiap 2 tingkat tempa kedua senjata.
Jenis : Headgear Def : 0
Posisi : Upper Berat : 10
Lv Minimal : 1
Job : All Job

This circle of magic outlines the properties, it feels like you can use powerful magic by wearing it.
Class: Headgear
Position: Upper
Defense: 0
Weight: 10
Requires Level: 1
Usable By: All Jobs
MATK + 20 per 2 upgrade levels of the item.
If upgrade level is +7 or higher, reduces the variable casting time of skills by 10%.
If upgrade level is +9 or higher, increases the damage of Neutral and Shadow property magical attacks on targets by 10%.
If upgrade level is +11 or higher, increases the damage of Water, Earth, Fire, and Wind property magical attacks on targets by 10%.
Reduces the fixed casting time of skills by 0.1 second per upgrade level of the item past the upgrade level of 10 to a maximum upgrade level of 15.

Set Bonus
Spell Circuit [1]
Mental Stick [1]
Increases the damage of Psychic Wave by 5% per 2 upgrade levels of the weapon.

Set Bonus
Spell Circuit [1]
Kronos
Increases the damage of Hell Inferno by 10% per 2 upgrade levels of the weapon.

Set Bonus
Spell Circuit [1]
Mikatsuki [1]
Raksasa Dagger [1]
Reduces the variable casting time of skills per combined sum of upgrade levels of the weapons.
Increases the damage of Flaming Petals, Freezing Spear, and Wind Blade by 5% per 2 upgrade levels of the weapon.

Animated
Ha, you say that only angels have halos?
And who was Lucifer before his Fall, in your opinion?
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[For each 2 refine lv]
MATK +15.

[If refine lv +7 or higher]
Variable casting time -10%.

[If refine lv is 9 or higher]
Property magic damage Neutral and Dark +10%.

[If refine lv is 11 or higher]
Property magic damage Water, Wind, Fire and Earth +10%.

[For each refine lv above 10]
Fixed casting time -0.1 second (up to 15).
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Set Bonus
Diabolic Halo19249
Mental Stick1654
[Psychic Wave] damage +5% per 2 refine rate of weapon
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Set Bonus
Diabolic Halo19249
Kronos2004
[Hell Inferno] damage +10% per 2 refine rate of weapon
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Set Bonus
Diabolic Halo19249
Mikatsuki13078
Raksasa Dagger13076
Variable casting time -1% per refine rates of weapons.
[Flaming Petals],[Freezing Spear] and[Wind Blade] damage +5% per 2 refine rates of weapons
Class: Headgear
Location: Upper
Defense: 0
Weight: 10
Required Level: 1
Jobs: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMatk,(.@r/2)*20;
if (.@r>6) {
   bonus bVariableCastrate,-10;
}
if (.@r>8) {
   bonus2 bMagicAtkEle,Ele_Dark,10;
   bonus2 bMagicAtkEle,Ele_Neutral,10;
}
if (.@r>10) {
   bonus2 bMagicAtkEle,Ele_Water,10;
   bonus2 bMagicAtkEle,Ele_Wind,10;
   bonus2 bMagicAtkEle,Ele_Earth,10;
   bonus2 bMagicAtkEle,Ele_Fire,10;
}
.@val = max(min(.@r-15,5),0);
bonus bFixedCast,-.@val*100;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Item Bonus
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAtkEle Item Bonus
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
bFixedCast Item Bonus
bFixedCast
Signature:
bonus bFixedCast,t;
Description:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified