Item Details

Fancy Feather Hat [1] ( Classical_Fhat )

ID 19296 Fancy Feather Hat [1]
Fancy Feather Hat [1] Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Qualquer um sabe que chapéus com penachos já são naturalmente chiques, tanto que são favoritos de bardos a mosqueteiros. Bastou, então, adicionar um laço e cores mais sóbrias pra conseguir um chapéu realmente elegante.
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A cada 2 refinos:
ATQ +15.
--------------------------
Refino +7 ou mais:
Dano físico a distância +7%.
Refino +9 ou mais:
ATQ da arma +5%.
Velocidade de ataque +1.
Refino +11 ou mais:
Dano físico a distância +5% adicional.
--------------------------
A cada refino do +11 até o +15:
Conjuração fixa -0,1 segundo.
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Conjunto
[Couro de Leão de Vinhas]
A cada 2 refinos da capa:
Dano de [Temporal de Flechas] +7%.
--------------------------
Conjunto
[Pedaço de Pele do Guardião]
A cada 2 refinos da capa:
Dano de [Tempestade de Flechas] +12%.
--------------------------
Conjunto
[Capa do Marquês]
A cada 2 refinos da capa:
Dano de [Disparo Triplo] +15%.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 0 DEFM: 0
Peso: 0
Nível necessário: 1
Classes: Todas

Topi kecil yang terlihat mewah dengan bahan kulit yang bagus.
Warna yang modis membuat topi ini terlihat untuk orang dewasa.

Setiap 2 tingkat tempa, ATK + 15.
Jika tingkat tempa 7 atau lebih, meningkatkan serangan jarak jauh sebesar 7%.
Jika tingkat tempa 9 atau lebih, ATK + 5%, ASPD + 1.
Jika tingkat tempa 11 atau lebih, tambahan peningkatan serangan jarak jauh sebesar 5%.
Ketika tingkat tempa lebih dari 10, fixed cast-time -0.1 detik setiap tingkat tempa (Berlaku sampai tingkat tempa 15).

Jika digunakan bersamaan dengan Piece of Angent Skin, meningkatkan serangan skill Arrow Storm sebesar 12% setiap 2 tingkat tempa garment.
Jika digunakan bersamaan dengan Leather of Tendrilion, meningkatkan serangan skill Severe Rainstorm sebesar 7% setiap 2 tingkat tempa garment.
Jika digunakan bersamaan dengan Ancient Cape [1], meningkatkan serangan skill Triangle Shot sebesar 15% setiap 2 tingkat tempa garment.
Jenis : Headgear Def : 0
Posisi : Upper Berat : 0
Lv Minimal : 1
Job : All Job

A small hat with a very impressive leather quality.
Chic coloring gives off a grown-up look.

ATK + 15 per 2 refine rate.
If refine rate is 7 or higher, increases long range physical damage by 7%.
If refine rate is 9 or higher, ATK + 5%, ASPD + 1.
If refine rate is 11 or higher, adds an additional long range physical damage by 5%.
Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15).

When equipped with Nidhoggur's Shadow Garb [1], increase Arrow Storm damage by 12% per 2 refine rate of garment.
When equipped with Leather of Tendrilion [1], increase Severe Rainstorm damage by 7% per 2 refine rate of garment.
When equipped with Ancient Cape [1], increase Triangle Shot damage by 15% per 2 refine rate of garment.
Class: Headgear Upper
Defense: 70
Weight: 70
Requires Level: 1
Usable By: All Jobs

A tricorn made of black felt, decorated with lush ostrich feathers.
The symbol of a bygone galant style.
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[For each 2 refine lv]
ATK +15.
[If refine lv +7 or higher]
Long-range physical damage +7%.
[If refine lv +9 or higher]
ATK +5%
ASPD +1
[If refine lv +11 or higher]
Long-range physical damage +5%.
[For each refine lv above 10 (up to 15)]
Fixed casting time -0.1 second.
-------------
[Nidhoggur's Set]
Feathered Tricorn19296
Piece Of Angent Skin2554
[For each 2 refine lv of garment]
[Arrow Storm] damage +12%.
-------------
[Tendrilion Set]
Feathered Tricorn19296
Leather of Tendrilion2544
[For each 2 refine lv of garment]
[Severe Rainstorm] damage +7%.
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[Ancient Set]
Feathered Tricorn19296
Ancient Cape2507
[For each 2 refine lv of garment]
[Triangle Shot] damage +15%.
-------------
[Ancient Set[1]]
Feathered Tricorn19296
Ancient Cape[1]2525
[For each 2 refine lv of garment]
[Triangle Shot] damage +15%.
-------------
Class: Headgear
Location: Upper
Defense: 0
Weight: 0
Required Level: 1
Jobs: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
if (.@r>=7) {
   bonus bLongAtkRate,7;
}
if (.@r>=9) {
   bonus bAtkRate,5;
   bonus bAspd,1;
}
if (.@r>=11) {
   bonus bLongAtkRate,5;
}
if (.@r>=10) {
   bonus bFixedCast,-100*(min((.@r-10),15)/1);
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
bAtkRate Item Bonus
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bAspd Item Bonus
bAspd
Signature:
bonus bAspd,n;
Description:
Attack speed + n
bFixedCast Item Bonus
bFixedCast
Signature:
bonus bFixedCast,t;
Description:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified