Bard Shadow Armor ( S_Bard_Armor )
| ID 24280 |
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Buy Price: 10 zeny | Sell Price: 5 zeny | Weight: 0 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||||||||||
| Type: Shadow Equipment item. | Sub Type: Not specified | Gender: Both | Locations: Shadow Armor | |||||||||||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: Not specified | |||||||||||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: Not specified | Min. Equip Level: 1 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||||||||||
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Malha usada por baixo da armadura convencional. Shadow Armor yang dapat dipakai untuk mendapatkan efek defensif jika dipakai secara bersamaan. Bisa juga dipakai satuan, tapi hanya memiliki pertahanan yang kecil. Additional defense effects can be obtained with armor worn over armor. It can be used alone, but it has little defensive effect. Account Bound. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bMaxHP,.@r*10;
autobonus3 "{ bonus2 bSPRegenRate,5+"+.@r+",5000; }",1000,30000,"BA_DISSONANCE";
autobonus3 "{ bonus2 bSPRegenRate,5+"+.@r+",5000; }",1000,30000,"BA_POEMBRAGI";
autobonus3 "{ bonus2 bSPRegenRate,5+"+.@r+",5000; }",1000,30000,"BA_ASSASSINCROSS";
autobonus3 "{ bonus2 bSPRegenRate,5+"+.@r+",5000; }",1000,30000,"BA_APPLEIDUN";
autobonus3 "{ bonus2 bSPRegenRate,5+"+.@r+",5000; }",1000,30000,"BA_WHISTLE";
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMaxHP
Item Bonus
bMaxHP
Signature:
Description:
MaxHP + n
autobonus3
Command
autobonus3
Signature:
Description:
These commands are meant to be used in item scripts only! See 'petautobonus' for pet usage.
What these commands do is 'attach' a script to the player which will get
executed on attack (or when attacked in the case of autobonus2).
Rate is the trigger rate of the script (1000 = 100%).
Duration is the time in milliseconds that the bonus will last for since the script has triggered.
Skill ID/skill name the skill which will be used as trigger to start the bonus. (autobonus3)
The optional argument 'flag' is used to classify the type of attack where the script
can trigger (it shares the same flags as the bAutoSpell bonus script):
Range criteria:
Attack type criteria:
Skill criteria:
The difference between the optional argument 'other script' and the 'bonus script' is that,
the former one triggers only when attacking(or attacked) and the latter one runs on
status calculation as well, which makes sure, within the duration, the "bonus" that get
lost on status calculation is restored. So, 'bonus script' is technically supposed to accept
"bonus" command only. And we usually use 'other script' to show visual effects.
In all cases, when the script triggers, the attached player will be the one
who holds the bonus. There is currently no way of knowing within this script
who was the other character (the attacker in autobonus2, or the target in
autobonus and autobonus3).
//Grants a 1% chance of starting the state "all stats +10" for 10 seconds when
//using weapon or misc attacks (both melee and ranged skills) and shows a special
//effect when the bonus is active.
Example:
bSPRegenRate
Item Bonus
bSPRegenRate
Signature:
Description:
Gain n SP every t milliseconds
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified
Not specified Not specified Not specified Not specified |
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