Item Details

Sapphire Wrist [1] ( Sapphire_Wrist )

ID 28410 Sapphire Wrist [1]
Sapphire Wrist [1] Buy Price: zeny Sell Price: 0 zeny Weight: 50 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Right_Accessory + Left_Accessory
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 3
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 50 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Um bracelete azulado que foi projetado por gênios da comunidade bioquímica de Lighthalzen. Com diversos acessórios multiuso, o bracelete possui compartimentos que facilitam muito o dia a dia de qualquer Bioquímico.
DES +5. SOR +5. INT +5.
A cada 2 níveis de [Arremessar Poção Compacta]:
ATQM +20.
DES, SOR e INT +1 adicional.
A cada 20 níveis de base:
Dano de [Esporo Explosivo] +5%.
Tipo: Acessório
DEF: 3 DEFM: 0
Peso: 50
Nível necessário: 50
Classes: Todas

DEX+5, LUK+5, INT+5.
Serangan skill [Spore Explosion] meningkat 5% setiap 20 Base Level.
Floating Casting [Acid Bomb] berkurang 1% setiap 4 Base Level.
Setiap 2 poin skill [Aid Condensed Potion] DEX+1, LUK+1, INT+1, MATK+20.
Series : Accessory Defense : 3
Berat : 50
Required Lv. : 50
Equip : All class

A sapphire bracelet which was designed with the collective knowledge of the geneticist community.
Class: Accessory
Weight: 50
Requires Level: 50
Usable By: All Jobs
Int + 5
Dex + 5
Luk + 5

Reduces the variable casting time of Acid Bomb by 1% for every 4 base levels.
Increases the damage of Spore Explosion by 5% for every 20 base levels.

Additional Int + 1 per 2 levels of Aid Condensed Potion known.
Additional Dex + 1 per 2 levels of Aid Condensed Potion known.
Additional Luk + 1 per 2 levels of Aid Condensed Potion known.
MATK + 20 per 2 levels of Aid Condensed Potion known.

A sapphire bracelet which was designed with the collective knowledge of the geneticist community.

Int + 5
Dex + 5
Luk + 5
Fixed casting time of Acid Bomb -1% for every 4 base levels.
Increases the damage of Spore Explosion by 5% for every 20 base levels.
Additional Int + 1 per 2 levels of Aid Condensed Potion known.
Additional Dex + 1 per 2 levels of Aid Condensed Potion known.
Additional Luk + 1 per 2 levels of Aid Condensed Potion known.
Matk + 20 per 2 levels of Aid Condensed Potion known.

Class: Accessory
Weight: 50
Required Level: 50
Job: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bDex,5;
bonus bLuk,5;
bonus bInt,5;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",BaseLevel/5;
bonus2 bVariableCastrate,"CR_ACIDDEMONSTRATION",-(BaseLevel/4);
.@n = getskilllv("CR_SLIMPITCHER");
bonus bDex,.@n/2;
bonus bLuk,.@n/2;
bonus bInt,.@n/2;
bonus bMatk,(.@n/2)*20;
Script References
bDex Item Bonus
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bLuk Item Bonus
bLuk
Signature:
bonus bLuk,n;
Description:
LUK + n
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bVariableCastrate Item Bonus
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 No Not specified 1 Details

Not specified