Item Details

Blessing of Yggdrasil ( aegis_480516 )

# 480516 Blessing of Yggdrasil
Blessing of Yggdrasil Buy: zeny Sell: 0 zeny Weight: 100 Slots: N/A
Type: Equipment. Subtype: N/A Gender: Both Locations: Garment/Robe
Attack: N/A M. Attack: N/A Range: N/A Defense: 60
Weapon Level: N/A Armor Level: 1 Equip Level Min: 100 Equip Level Max: N/A
Refineable: 1 Gradable: N/A Element: Neutral Classes: N/A

A robe worn by a clan that worships the World Tree.
Made with Alfheim technology, it tolerates all powers, just like the Yggdrasil itself.
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All Basic Status + 3.
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Reduce damage taken from Normal and Boss class enemies by 5%.
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For every refine level, MHP + 2%, MSP + 2%, reduce damage taken from Neutral property attacks by 5%.
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When refined to +7 or higher, reduce After Cast Delay by 25%, reduce damage taken from Neutral property attacks by additional 15%.
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When refined to +9 or higher, ASPD + 20%, reduce damage taken from Human and Doram Player by 5%.
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When refined to +12 or higher, All Basic Status + 15, All Talent Status + 15.
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Set Bonus:
Blessing of Yggdrasil
Faith Of Yggdrasil [1]

All Basic Status + 10.
Enable to detect Hiding and Cloaking enemies.
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Set Bonus:
Blessing of Yggdrasil
Majesty of Yggdrasil
OR
Majesty of Yggdrasil [1]

All Basic Status + 10.
Fully restore HP and SP when revived.
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Type : Garment
Def : 60
Weight : 100
Required Level : 100
Class : All Jobs

All

N/A

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
bonus bAllStats,3;
bonus2 bSubClass,Class_Boss,5;
bonus2 bSubClass,Class_Normal,5;
bonus bMaxHPrate,2*.@r;
bonus bMaxSPrate,2*.@r;
bonus2 bSubEle,Ele_Neutral,5*.@r;
if (.@r>=7) {
   bonus bDelayrate,-25;
   bonus2 bSubEle,Ele_Neutral,15;
   if (.@r>=9) {
       bonus bAspdRate,20;
       bonus2 bSubRace,RC_Player_Doram,5;
       bonus2 bSubRace,RC_Player_Human,5;
   }
}
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