Item Details

Flying Galapago ( FlyingGalapago )

ID 5967 Flying Galapago
Flying Galapago Buy Price: zeny Sell Price: 0 zeny Weight: 50 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Lower Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 110 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Cansado da vida na Praia Kokomo, esse Galapago decidiu viajar mundo afora em seu guarda-sol voador (?!). Agora, cabe a você impressioná-lo visitando os locais mais exóticos do mundo!
AGI +1.
Ao realizar ataques físicos, 5% de chance de autoconjurar [Ataque Aéreo] nv. 1 ou no nível aprendido.
A cada 3 de SOR base até o 120:
Chance de autoconjuração +0,1%.
A cada nível aprendido de [Ataque Aéreo]:
Chance de autoconjuração +0,2%.
A cada nível aprendido de [Garras de Aço]:
Dano de [Ataque Aéreo] +40%.
Conjunto
[Garra do Falcoeiro]
Dano de [Ataque Aéreo] -200%.
Conjunto
[Carta Pingu]
Recuperação de HP de Suco de Cenoura, Maçã e Banana +1.000%.
Conjunto
[Carta Grifo]
Dano físico -5%.
Velocidade de ataque +1.
Velocidade de ataque +3%.
Arma do tipo Arco com refino +10 ou mais:
Velocidade de ataque +1 adicional.
Conjunto
[Carta Cendrawasih]
INT +1.
Dano crítico +5%.
Arqueiros e evoluções:
Dano crítico +15% adicional.
Conjunto
[Carta Condor]
Resistência a todas as propriedades +10%.
Tipo: Equip. para Cabeça
Equipa em: Baixo
DEF: 0 DEFM: 0
Peso: 50
Nível necessário: 110
Classes: Todas

Dewa Galapago yang sedang bersantai.
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AGI + 1
Saat menyerang dengan serangan fisik,
Auto Cast Blitz Beat dengan chance tertentu.
Level skill tergantung dari yang telah dipelajari.
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Chance Auto Cast bergantung dari base Luk user
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Tiap 1 level Steel Crow, Damage Blitz Beat +40%.
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Saat digunakan dengan Falconer Claw,
Damage Blitz Beat -200%.
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Saat digunakan dengan Gryphon Card,
ASPD +3%, ASPD +1, ATK -5%,
Apabila level bow yang dipakai +10, ASPD +1,
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Saat digunakan dengan Galapago Card,
Recovery rate Apple Juice dan Banana Juice +1000%.
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Saat digunakan dengan Cendrawasih Card,
INT +1, Crit Damage +5%, Bonus job Archer Crit Damage 15%.
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Jenis : Headgear
Posisi : Lower
Def : 0
Berat : 50
Syarat Lv : 110
Job : All Job

Most Galapagos do not fly, but this one dreamt of flying so much that its dream came true. Fly, little Galapago, fly!
This item cannot be upgraded.
Class: Headgear
Position: Lower
Defense: 0
Weight: 50
Requires Level: 110
Usable By: All Jobs
Agi + 1
Adds a chance of casting Blitz Beat on the target when performing a physical attack. The chance is increased per base Luk added up to a maximum base value of 120.
Level of this skill will be cast based on the known levels.
Increases the damage of Blitz Beat by 40% per level of Steel Crow known.
Set Bonus
Flying Galapago
Galapago Card
Increases the recovery rate of Apple Juice consumables by 1000%.
Increases the recovery rate of Banana Juice consumables by 1000%.
Increases the recovery rate of Carrot Juice consumables by 1000%.

Set Bonus
Flying Galapago
Gryphon Card
Aspd + 3%
Aspd + 1
ATK - 5%
If compounded to an upgrade level of +10 or higher bow type weapon, additional Aspd + 1.

Set Bonus
Flying Galapago
Condor Card
Reduces damage taken from all property attacks by 10%.

Set Bonus
Flying Galapago
Cendrawasih Card
Int + 1
Crit + 5
Archer Bonus
Crit +15

Set Bonus
Flying Galapago
Falconer Claw
Reduces the damage of Blitz Beat by 200%.

This Galapago has always dreamed of the sky.
Now he has a magic umbrella and the ability to fly around the world!
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AGI +1.
When dealing Physical Damage, there is a chance to activate an autospell: [Blitz Beat] (obtained level).

The chance is increased per skill level and per base LUK added up to a maximum base value of 120.

[For each level of Steel Crow]:
Damage from [Blitz Beat] +30%.

[If equipped with Galapago Card]
Increases the recovery rate of Apple, Banana, Carrot Juice consumables by 1000%.

[If equipped with Gryphon Card]
ASPD +3%, ASPD +1.
ATK +30.
[If used with a bow that has a refine level of 10 or higher]
ASPD +2 additionally.

[If equipped with Condor Card]
Resistance to attacks by all properties +20%.

[If equipped with Cendrawasih Card]
INT +5.
CRIT +5.
[Archer Jobs Bonus]
CRIT +15 additionally.
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Class: Headgear
Defense: 0
Location: Lower
Weight : 50
Required Level: 110
Jobs: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
set .@bblvl,max(getskilllv("HT_BLITZBEAT"),1);
set .@luk,min(readparam(bLuk),120);
bonus bAgi,1;
bonus3 bAutoSpell,"HT_BLITZBEAT",.@bblvl,50 + (.@luk / 3) + (.@bblvl * 2);
bonus2 bSkillAtk,"HT_BLITZBEAT",getskilllv("HT_STEELCROW") * 40;
Script References
set Command
set
Signature:
set <variable>,<expression>{,<char_id>};
set(<variable>,<expression>{,<char id>})
Description:
This command will set a variable to the value that the expression results in. Variables may either be set through this command or directly, much like any other programming language (refer to the "Assigning variables" section). anything more advanced than just printing text into a message box. will make .@x equal 100. will compute 1+5/8+9 (which is, surprisingly, 10 - remember, all numbers are integer in this language) and make .@x equal it. Returns the variable reference (since trunk r12870).
Example:
set .@x,100;
set .@x,1+5/8+9;
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
readparam Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bLuk Item Bonus
bLuk
Signature:
bonus bLuk,n;
Description:
LUK + n
bAgi Item Bonus
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bAutoSpell Item Bonus
bAutoSpell
Signature:
bonus5 bAutoSpell,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

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Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 No Not specified 1 Details

Not specified