Flying Galapago ( FlyingGalapago )
| ID 5967 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 50 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Lower Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: Not specified | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 110 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: Not specified | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Cansado da vida na Praia Kokomo, esse Galapago decidiu viajar mundo afora em seu guarda-sol voador (?!). Agora, cabe a você impressioná-lo visitando os locais mais exóticos do mundo! Dewa Galapago yang sedang bersantai. Most Galapagos do not fly, but this one dreamt of flying so much that its dream came true. Fly, little Galapago, fly! This Galapago has always dreamed of the sky. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
set .@bblvl,max(getskilllv("HT_BLITZBEAT"),1);
set .@luk,min(readparam(bLuk),120);
bonus bAgi,1;
bonus3 bAutoSpell,"HT_BLITZBEAT",.@bblvl,50 + (.@luk / 3) + (.@bblvl * 2);
bonus2 bSkillAtk,"HT_BLITZBEAT",getskilllv("HT_STEELCROW") * 40;
Script References
set
Command
set
Signature:
Description:
This command will set a variable to the value that the expression results in.
Variables may either be set through this command or directly, much like any
other programming language (refer to the "Assigning variables" section).
anything more advanced than just printing text into a message box.
will make .@x equal 100.
will compute 1+5/8+9 (which is, surprisingly, 10 - remember, all numbers are
integer in this language) and make .@x equal it.
Returns the variable reference (since trunk r12870).
Example:
getskilllv
Command
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Example:
readparam
Command
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Example:
bLuk
Item Bonus
bLuk
Signature:
Description:
LUK + n
bAgi
Item Bonus
bAgi
Signature:
Description:
AGI + n
bAutoSpell
Item Bonus
bAutoSpell
Signature:
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified
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