Item Details

Rune Helm [1] ( RuneHelm )

ID 5970 Rune Helm [1]
Rune Helm [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 300 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 15
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 50 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

MaxHP +4%, VIT +3
Storm Blast damage +30%
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Jika tingkat tempa +9 atau lebih
Storm Blast damage +20%
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Jika tingkat tempa +11 atau lebih,
Storm Blast damage +20%
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Jika Base Level 99 atau kurang,
Untuk setiap 2 tingkat tempa dari Rune Helm
VIT +1
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Jika Base Level 100 atau lebih,
Untuk setiap 1 tingkat tempa dari Rune Helm
VIT +1
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Saat Rune Knight menggunakan Runestone,
Effect khusus akan diberikan
Effect ini tidak berlaku untuk Lux Anima Runestone
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Saat menggunakan Verkana Runestone

Buff [Millennium Shield] diaktifkan,
Effect bertahan selama 60 detik / kurang.
Effect tidak aktif pada WOE Castle
Damage fisik pada semua size musuh -50%
Damage fisik serangan jarak jauh -50%
MATK -50%

Saat menerima serangan fisik jarak dekat, Skill [Millennium Shield] Lv1 aktif dengan chance tertentu

Jika tingkat tempa +9 atau lebih,
Chance pengaktifan skill bertambah

Jika tingkat tempa +11 atau lebih,
Chance pengaktifan skill bertambah
------------------------
Saat menggunakan Nosiege Runestone

Buff [Refresh] diaktifkan,
Memulihkan 100% HP dan SP.
Melepaskan abnormal status dari seri Masquerade.
Masquerade - Enervation
Masquerade - Gloomy
Masquerade - Ignorance
Masquerade - Laziness
Masquerade - Unlucky
Masquerade - Weakness
------------------------
Saat menggunakan Rhydo Runestone

Buff [Crushing Strike] diaktifkan,
Tidak dapat knockback selama 30 detik
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Saat menggunakan Turisus Runestone

Buff [Giant Growth] diaktifkan,
STR +30, INT -30 selama 240 detik
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Saat menggunakan Urj Runestone

Buff [Abundance] diaktifkan,
Memulihkan 40 SP setiap 10 detik selama 300 detik
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Saat menggunakan Asir Runestone

Buff [Fighting Spirit] diaktifkan,
ATK +10, ASPD +10% selama 300 detik
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Saat menggunakan Hagalas Runestone

Buff [Stone Hard Skin] diaktifkan,
HP -1000
Reflect 10% damage serangan fisik jarak dekat yang diterima
Selama 300 detik
------------------------
Saat menggunakan Isia Runestone

Buff [Vitality] diaktifkan,
Memulihkan 500 HP setiap 10 detik selama 300 detik
------------------------
Saat menggunakan Pertz Runestone

Dapat menggunakan skill Storm Blast
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Jenis : Upper Headgear
DEF : 15
MDEF: 15
Berat : 300
Syarat Lv : 50
Job : Semua Job

Mysterious Helm that can amplify the power of Runes. It has the effect of building the power of each rune on itself.

MaxHP +4%, VIT + 3
Increase damage of Storm Blast by 30%
When refined to +6 or higher,
Increase damage of Storm Blast by additional 20%
When refined to +8 or higher,
Increase damage of Storm Blast by additional 20%
When below BaseLv99,
VIT + 1 per 2 refine rates
When above BaseLv100,
VIT + 1 per 1 refine rate

When using a Runestone,
applies a special buff to a character.
This effect won't work for Anima Runestone.

When using Verkana Runestone
Casts Millenium Shield for 60 sec,
This effect won't work in WoE maps.
Reduce physical damage to all class monsters by 50%
Reduce ranged physical damage by 50%
MATK -50%
When receiving melee physical attacks, adds a chance to autocast Millenium Shield lv1
When refined to +6 or higher, adds additional chance to autocast Millenium Shield lv1
When refined to +8 or higher, adds additional chance to autocast Millenium Shield lv1

When using Nosiege Runestone,
Casts Refresh,
Recovers HP and SP by 100%.
Cleanse Masquerade type affects.
Masquerade - Innovation
Masquerade - Groomy
Masquerade - Ignorance
Masquerade - Laziness
Masquerade - Weakness
Masquerade - Unlucky

When using Rhydo Runestone,
casts Crushing Strike,
cannot be knocked back for 30 sec.

When using Turisus Runestone,
casts Giant Growth,
STR+30, INT-30 for 240 sec

When using Urj Runestone,
casts Abundance,
Recovers 40 SP per 10 sec for 300 sec

When using Asir Runestone
casts Determination,
ATK+10, ASPD+10% for 300 sec

When using Hagalas Runestone,
casts Skin of Stone,
HP - 1000
Reflects 10% of incoming melee physical damage for 300 sec

When using Isia Runestone,
casts Vitality,
Recovers 500 HP per 10 sec for 300 sec

When using Pertz Runestone,
casts Storm Blast.

Type : Helm Defense : 15
Location : Upper Weight : 300
Required level : 50
Class : All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bVit,3;
bonus bMaxHPrate,4;
bonus2 bSkillAtk,"RK_STORMBLAST",(.@r>=8?70:(.@r>=6?50:30));
bonus2 bFixedCastrate,"RK_REFRESH",-100;
autobonus3 "{ bonus bAtkRate,-50; bonus bMatkRate,-50; bonus3 bAutoSpellWhenHit,\"RK_MILLENNIUMSHIELD\",1,10; }",1000,60000,"RK_MILLENNIUMSHIELD";
autobonus3 "{ percentheal 100,100; sc_end UNLUCKY; sc_end IGNORANCE; sc_end WEAKNESS; sc_end ENERVATION; sc_end LAZINESS; }",1000,1000,"RK_REFRESH";
autobonus3 "{ bonus bNoKnockback; }",1000,30000,"RK_CRUSHSTRIKE";
autobonus3 "{ bonus2 bHPRegenRate,500,10000; }",1000,300000,"RK_VITALITYACTIVATION";
autobonus3 "{ bonus bBaseAtk,10; bonus bAspdRate,10; }",1000,300000,"RK_FIGHTINGSPIRIT";
autobonus3 "{ bonus2 bSPRegenRate,40,10000; }",1000,300000,"RK_ABUNDANCE";
autobonus3 "{ bonus bStr,30; bonus bInt,-30; }",1000,300000,"RK_GIANTGROWTH";
autobonus3 "{ bonus bShortWeaponDamageReturn,10; heal -1000,0; }",1000,300000,"RK_STONEHARDSKIN";
if (BaseLevel >= 100)
   bonus bVit,.@r;
else if (BaseLevel <= 99)
   bonus bVit,.@r/2;
if (.@r>=6)
   autobonus3 "{ bonus3 bAutoSpellWhenHit,\"RK_MILLENNIUMSHIELD\",1,20; }",1000,60000,"RK_MILLENNIUMSHIELD";
if(.@r>=8)
   autobonus3 "{ bonus3 bAutoSpellWhenHit,\"RK_MILLENNIUMSHIELD\",1,30; }",1000,60000,"RK_MILLENNIUMSHIELD";
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bVit Item Bonus
bVit
Signature:
bonus bVit,n;
Description:
VIT + n
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bFixedCastrate Item Bonus
bFixedCastrate
Signature:
bonus2 bFixedCastrate,sk,n;
Description:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
autobonus3 Command
autobonus3
Signature:
autobonus3 <bonus script>,<rate>,<duration>,<skill id>,{<other script>};
autobonus3 <bonus script>,<rate>,<duration>,"<skill name>",{<other script>};
Description:
These commands are meant to be used in item scripts only! See 'petautobonus' for pet usage. What these commands do is 'attach' a script to the player which will get executed on attack (or when attacked in the case of autobonus2). Rate is the trigger rate of the script (1000 = 100%). Duration is the time in milliseconds that the bonus will last for since the script has triggered. Skill ID/skill name the skill which will be used as trigger to start the bonus. (autobonus3) The optional argument 'flag' is used to classify the type of attack where the script can trigger (it shares the same flags as the bAutoSpell bonus script): Range criteria: Attack type criteria: Skill criteria: The difference between the optional argument 'other script' and the 'bonus script' is that, the former one triggers only when attacking(or attacked) and the latter one runs on status calculation as well, which makes sure, within the duration, the "bonus" that get lost on status calculation is restored. So, 'bonus script' is technically supposed to accept "bonus" command only. And we usually use 'other script' to show visual effects. In all cases, when the script triggers, the attached player will be the one who holds the bonus. There is currently no way of knowing within this script who was the other character (the attacker in autobonus2, or the target in autobonus and autobonus3). //Grants a 1% chance of starting the state "all stats +10" for 10 seconds when //using weapon or misc attacks (both melee and ranged skills) and shows a special //effect when the bonus is active.
Example:
BF_SHORT:  Trigger on melee attack
BF_LONG:   Trigger on ranged attack
Default:   BF_SHORT+BF_LONG
BF_WEAPON: Trigger on weapon skills
BF_MAGIC:  Trigger on magic skills
BF_MISC:   Trigger on misc skills
Default:   BF_WEAPON
BF_NORMAL: Trigger on normal attacks
BF_SKILL:  Trigger on skills
default:   If the attack type is BF_WEAPON (only) BF_NORMAL is used,
otherwise BF_SKILL+BF_NORMAL is used.
autobonus "{ bonus bAllStats,10; }",10,10000,BF_WEAPON|BF_MISC,"{ specialeffect2 EF_FIRESPLASHHIT; }";
bAtkRate Item Bonus
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bAutoSpellWhenHit Item Bonus
bAutoSpellWhenHit
Signature:
bonus5 bAutoSpellWhenHit,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
percentheal Command
percentheal
Signature:
percentheal <hp>,<sp>{,<char_id>};
Description:
This command will heal the invoking character. It heals the character, but not by a set value - it adds percent of their maximum HP/SP. you have maximum. Like 'heal', this will not call up any animations or effects.
Example:
percentheal 100,0; // This will heal 100% HP
percentheal 0,100; // This will heal 100% SP
percentheal 50,50; // This will heal 50% HP and 50% SP
bNoKnockback Item Bonus
bNoKnockback
Signature:
bonus bNoKnockback;
Description:
Character is no longer knocked back by enemy skills with such effect
bHPRegenRate Item Bonus
bHPRegenRate
Signature:
bonus2 bHPRegenRate,n,t;
Description:
Gain n HP every t milliseconds
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bSPRegenRate Item Bonus
bSPRegenRate
Signature:
bonus2 bSPRegenRate,n,t;
Description:
Gain n SP every t milliseconds
bStr Item Bonus
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bShortWeaponDamageReturn Item Bonus
bShortWeaponDamageReturn
Signature:
bonus bShortWeaponDamageReturn,n;
Description:
Reflects n% of received melee damage back to the enemy that caused it
heal Command
heal
Signature:
heal <hp>,<sp>{,<char_id>};
Description:
This command will heal a set amount of HP and/or SP on the invoking character. character and produces no other output whatsoever.
Example:
heal 30000,0; // This will heal 30,000 HP
heal 0,30000; // This will heal 30,000 SP
heal 300,300; // This will heal 300 HP and 300 SP
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified