Combo de Objetos #5526
Tamaño del Combo: 2
Objetos del Combo
Magic_Star_TW
Magic_Circle_TW
Efecto del Combo
bonus bMatkRate,readparam(bStr)/20; bonus bDelayrate,-(readparam(bAgi)/20); bonus2 bMagicAddRace,RC_All,readparam(bVit)/20; bonus2 bMagicAddClass,Class_All,readparam(bInt)/20; bonus2 bMagicAddSize,Size_All,readparam(bDex)/20; bonus2 bMagicAddEle,Ele_All,readparam(bLuk)/20;
Referencias del Script
bMatkRate
Bono de Ítem
bMatkRate
Firma:
bonus bMatkRate,n;
Descripción:
Magical attack power + n%
readparam
Comando
readparam
Firma:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Descripción:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Ejemplo:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr
Bono de Ítem
bStr
Firma:
bonus bStr,n;
Descripción:
STR + n
bDelayrate
Bono de Ítem
bDelayrate
Firma:
bonus bDelayrate,n;
Descripción:
Increases skill delay by n%
bAgi
Bono de Ítem
bAgi
Firma:
bonus bAgi,n;
Descripción:
AGI + n
bMagicAddRace
Bono de Ítem
bMagicAddRace
Firma:
bonus2 bMagicAddRace,r,x;
Descripción:
+x% magical damage against race r
bVit
Bono de Ítem
bVit
Firma:
bonus bVit,n;
Descripción:
VIT + n
bMagicAddClass
Bono de Ítem
bMagicAddClass
Firma:
bonus2 bMagicAddClass,c,x;
Descripción:
+x% magical damage against class c
bInt
Bono de Ítem
bInt
Firma:
bonus bInt,n;
Descripción:
INT + n
bMagicAddSize
Bono de Ítem
bMagicAddSize
Firma:
bonus2 bMagicAddSize,s,x;
Descripción:
+x% magical damage against size s
bDex
Bono de Ítem
bDex
Firma:
bonus bDex,n;
Descripción:
DEX + n
bMagicAddEle
Bono de Ítem
bMagicAddEle
Firma:
bonus2 bMagicAddEle,e,x;
Descripción:
+x% magical damage against element e
bLuk
Bono de Ítem
bLuk
Firma:
bonus bLuk,n;
Descripción:
LUK + n