Combo d'Objets #5526
Taille du Combo: 2
Objets du Combo
Magic_Star_TW
Magic_Circle_TW
Effet du Combo
bonus bMatkRate,readparam(bStr)/20; bonus bDelayrate,-(readparam(bAgi)/20); bonus2 bMagicAddRace,RC_All,readparam(bVit)/20; bonus2 bMagicAddClass,Class_All,readparam(bInt)/20; bonus2 bMagicAddSize,Size_All,readparam(bDex)/20; bonus2 bMagicAddEle,Ele_All,readparam(bLuk)/20;
Références du Script
bMatkRate
Bonus d’Objet
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
readparam
Commande
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Exemple:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr
Bonus d’Objet
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bDelayrate
Bonus d’Objet
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
bAgi
Bonus d’Objet
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bMagicAddRace
Bonus d’Objet
bMagicAddRace
Signature:
bonus2 bMagicAddRace,r,x;
Description:
+x% magical damage against race r
bVit
Bonus d’Objet
bVit
Signature:
bonus bVit,n;
Description:
VIT + n
bMagicAddClass
Bonus d’Objet
bMagicAddClass
Signature:
bonus2 bMagicAddClass,c,x;
Description:
+x% magical damage against class c
bInt
Bonus d’Objet
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bMagicAddSize
Bonus d’Objet
bMagicAddSize
Signature:
bonus2 bMagicAddSize,s,x;
Description:
+x% magical damage against size s
bDex
Bonus d’Objet
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bMagicAddEle
Bonus d’Objet
bMagicAddEle
Signature:
bonus2 bMagicAddEle,e,x;
Description:
+x% magical damage against element e
bLuk
Bonus d’Objet
bLuk
Signature:
bonus bLuk,n;
Description:
LUK + n