Item Combo Details

Item Combo #5526

Combo Size: 2
Combo Items
Magic Star
Magic_Star_TW
Magic Star Array
Magic_Circle_TW
Combo Effect
bonus bMatkRate,readparam(bStr)/20;
bonus bDelayrate,-(readparam(bAgi)/20);
bonus2 bMagicAddRace,RC_All,readparam(bVit)/20;
bonus2 bMagicAddClass,Class_All,readparam(bInt)/20;
bonus2 bMagicAddSize,Size_All,readparam(bDex)/20;
bonus2 bMagicAddEle,Ele_All,readparam(bLuk)/20;
Script References
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
readparam Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr Item Bonus
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
bAgi Item Bonus
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bMagicAddRace Item Bonus
bMagicAddRace
Signature:
bonus2 bMagicAddRace,r,x;
Description:
+x% magical damage against race r
bVit Item Bonus
bVit
Signature:
bonus bVit,n;
Description:
VIT + n
bMagicAddClass Item Bonus
bMagicAddClass
Signature:
bonus2 bMagicAddClass,c,x;
Description:
+x% magical damage against class c
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bMagicAddSize Item Bonus
bMagicAddSize
Signature:
bonus2 bMagicAddSize,s,x;
Description:
+x% magical damage against size s
bDex Item Bonus
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bMagicAddEle Item Bonus
bMagicAddEle
Signature:
bonus2 bMagicAddEle,e,x;
Description:
+x% magical damage against element e
bLuk Item Bonus
bLuk
Signature:
bonus bLuk,n;
Description:
LUK + n