Item Details

King Of Spirit Circlet ( King_Of_Spirit_Circlet )

ID 19426 King Of Spirit Circlet
King Of Spirit Circlet Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 60 Ranuras: No especificado
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Equipo de la cabeza superior
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 12
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Intransferível.
Uma coroa que pertence ao primeiro rei de prontera. Lendas dizem que se espírito ainda se mantém na coroa.
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Pós-conjuração -10%.
Dano de [Castigo de Nerthus] e [Pó de Diamante] +10%.
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Refino +9 ou mais:
Pós-conjuração -5% adicional.
Dano de [Castigo de Nerthus] e [Pó de Diamante] +15% adicional.
Refino +11 ou mais:
Pós-conjuração -5% adicional.
Dano de [Castigo de Nerthus] e [Pó de Diamante] +25% adicional.
Refino +13 ou mais:
Ignora 100% da DEFM de todas as raças.
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Ao aprender [Aquecer Terreno] nv.5:
Recarga de [Lanças dos Aesir] [Castigo de Nerthus] e [Pó de Diamante] -1 segundo.
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Ao aprender [Escudo Elemental] nv.5:
Dano mágico contra monstros Chefes +25%.
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A cada nível de [Empatia Elemental]:
Conjuração variável -4%.
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A cada refino até o +10:
Conjuração fixa -5%.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 12 DEFM: 15
Peso: 60
Nível necessário: 100
Classes: Todas

The power of the king of the spirits was put in this jeweled circlet.
Class: Headgear
Position: Upper
Defense: 12
Weight: 60
Requires Level: 100
Usable By: All Jobs
Mdef + 15
Reduces the global delay of skills by 10%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by 10%.

If Warmer is level 5,
Reduces the cooldown of Earth Grave by 1 second
Reduces the cooldown of Diamond Dust by 1 second.
Reduces the cooldown of Varetyr Spear by 1 second.

If Elemental Shield is level 5,
Increases magical damage on boss monsters by 25%.

For every level of Spirit Sympathy known,
Reduces the variable casting time of skills by 6%.

Reduces the fixed casting time of skills by 7% per upgrade level of the item up to a maximum upgrade level of 10.

If upgrade level is +7 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 15%.

If upgrade level is +9 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 25%.

If upgrade level is +10 or higher,
Bypass 100% of hard magic defense of All race targets when performing a magical attack.

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Cooldown of all skills -5%.

Earth Grave damage,
[Diamond Dust] damage +10%.

[For each item refine level]
Fixed Cast Time of all skills -2%.

[If refined to +9 or higher]
Cooldown of all skills -5% additionally.
[Earth Grave] damage,
[Diamond Dust] damage +15% additionally.

[If refined to +11 or higher]
Cooldown of all skills -5% additionally.
[Earth Grave] damage,
[Diamond Dust] damage +10% additionally.

[If refined to +12 or higher]
Ignoring MDEF of all race monsters +100%.
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Class: Headgear
Defense: 12
Location: Upper
Weight: 60
Required Level: 100
Jobs: All

Todo

No especificado

Permitido en tienda de compra de jugador: Rama Muerta: Se vincula al equipar: Restricción de apilamiento en inventario:
Restricción de apilamiento en carrito: Restricción de apilamiento en almacén: Restricción de apilamiento en almacén de guild: Puede dropearse:
Puede comerciarse: Puede comerciarse con compañero: Puede venderse a NPC: Puede colocarse en el carrito:
Puede colocarse en almacén: Puede colocarse en almacén de guild: Puede ponerse en correo: Puede ponerse en subasta:
Retraso:
.@r = getrefine();
bonus bMdef,15;
bonus bFixedCastrate,-7*.@r;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"SO_EARTHGRAVE",10;
bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
bonus bVariableCastrate,-6*getskilllv("SO_EL_SYMPATHY");
if (getskilllv("SO_WARMER") >= 5) {
   bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1000;
   bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000;
   bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
}
if (getskilllv("SO_ELEMENTAL_SHIELD") >= 5)
   bonus2 bMagicAddClass,Class_Boss,25;
if (.@r>=7) {
   bonus2 bSkillAtk,"SO_EARTHGRAVE",15;
   bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
   bonus bDelayrate,-5;
}
if (.@r>=9) {
   bonus bDelayrate,-5;
   bonus2 bSkillAtk,"SO_EARTHGRAVE",25;
   bonus2 bSkillAtk,"SO_DIAMONDDUST",25;
}
if (.@r>=10)
   bonus2 bIgnoreMdefRaceRate,RC_All,100;
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