King Of Spirit Circlet ( King_Of_Spirit_Circlet )
| ID 19426 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 60 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Upper Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 12 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Intransferível. The power of the king of the spirits was put in this jeweled circlet.
------------- All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bMdef,15;
bonus bFixedCastrate,-7*.@r;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"SO_EARTHGRAVE",10;
bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
bonus bVariableCastrate,-6*getskilllv("SO_EL_SYMPATHY");
if (getskilllv("SO_WARMER") >= 5) {
bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1000;
bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000;
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
}
if (getskilllv("SO_ELEMENTAL_SHIELD") >= 5)
bonus2 bMagicAddClass,Class_Boss,25;
if (.@r>=7) {
bonus2 bSkillAtk,"SO_EARTHGRAVE",15;
bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
bonus bDelayrate,-5;
}
if (.@r>=9) {
bonus bDelayrate,-5;
bonus2 bSkillAtk,"SO_EARTHGRAVE",25;
bonus2 bSkillAtk,"SO_DIAMONDDUST",25;
}
if (.@r>=10)
bonus2 bIgnoreMdefRaceRate,RC_All,100;
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMdef
Item Bonus
bMdef
Signature:
Description:
Equipment MDEF + n
bFixedCastrate
Item Bonus
bFixedCastrate
Signature:
Description:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
bDelayrate
Item Bonus
bDelayrate
Signature:
Description:
Increases skill delay by n%
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bVariableCastrate
Item Bonus
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
getskilllv
Command
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Example:
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bSkillCooldown
Item Bonus
bSkillCooldown
Signature:
Description:
Increases cooldown of skill sk by t milliseconds
bMagicAddClass
Item Bonus
bMagicAddClass
Signature:
Description:
+x% magical damage against class c
bIgnoreMdefRaceRate
Item Bonus
bIgnoreMdefRaceRate
Signature:
Description:
Disregard n% of the target's MDEF if the target belongs to race r
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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