Item Details

King Of Spirit Circlet ( King_Of_Spirit_Circlet )

ID 19426 King Of Spirit Circlet
King Of Spirit Circlet Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 60 Слоты: Не указано
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Головной убор (верхний)
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 12
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Intransferível.
Uma coroa que pertence ao primeiro rei de prontera. Lendas dizem que se espírito ainda se mantém na coroa.
--------------------------
Pós-conjuração -10%.
Dano de [Castigo de Nerthus] e [Pó de Diamante] +10%.
--------------------------
Refino +9 ou mais:
Pós-conjuração -5% adicional.
Dano de [Castigo de Nerthus] e [Pó de Diamante] +15% adicional.
Refino +11 ou mais:
Pós-conjuração -5% adicional.
Dano de [Castigo de Nerthus] e [Pó de Diamante] +25% adicional.
Refino +13 ou mais:
Ignora 100% da DEFM de todas as raças.
--------------------------
Ao aprender [Aquecer Terreno] nv.5:
Recarga de [Lanças dos Aesir] [Castigo de Nerthus] e [Pó de Diamante] -1 segundo.
--------------------------
Ao aprender [Escudo Elemental] nv.5:
Dano mágico contra monstros Chefes +25%.
--------------------------
A cada nível de [Empatia Elemental]:
Conjuração variável -4%.
--------------------------
A cada refino até o +10:
Conjuração fixa -5%.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 12 DEFM: 15
Peso: 60
Nível necessário: 100
Classes: Todas

The power of the king of the spirits was put in this jeweled circlet.
Class: Headgear
Position: Upper
Defense: 12
Weight: 60
Requires Level: 100
Usable By: All Jobs
Mdef + 15
Reduces the global delay of skills by 10%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by 10%.

If Warmer is level 5,
Reduces the cooldown of Earth Grave by 1 second
Reduces the cooldown of Diamond Dust by 1 second.
Reduces the cooldown of Varetyr Spear by 1 second.

If Elemental Shield is level 5,
Increases magical damage on boss monsters by 25%.

For every level of Spirit Sympathy known,
Reduces the variable casting time of skills by 6%.

Reduces the fixed casting time of skills by 7% per upgrade level of the item up to a maximum upgrade level of 10.

If upgrade level is +7 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 15%.

If upgrade level is +9 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 25%.

If upgrade level is +10 or higher,
Bypass 100% of hard magic defense of All race targets when performing a magical attack.

-------------
Cooldown of all skills -5%.

Earth Grave damage,
[Diamond Dust] damage +10%.

[For each item refine level]
Fixed Cast Time of all skills -2%.

[If refined to +9 or higher]
Cooldown of all skills -5% additionally.
[Earth Grave] damage,
[Diamond Dust] damage +15% additionally.

[If refined to +11 or higher]
Cooldown of all skills -5% additionally.
[Earth Grave] damage,
[Diamond Dust] damage +10% additionally.

[If refined to +12 or higher]
Ignoring MDEF of all race monsters +100%.
-------------
Class: Headgear
Defense: 12
Location: Upper
Weight: 60
Required Level: 100
Jobs: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bMdef,15;
bonus bFixedCastrate,-7*.@r;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"SO_EARTHGRAVE",10;
bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
bonus bVariableCastrate,-6*getskilllv("SO_EL_SYMPATHY");
if (getskilllv("SO_WARMER") >= 5) {
   bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1000;
   bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000;
   bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
}
if (getskilllv("SO_ELEMENTAL_SHIELD") >= 5)
   bonus2 bMagicAddClass,Class_Boss,25;
if (.@r>=7) {
   bonus2 bSkillAtk,"SO_EARTHGRAVE",15;
   bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
   bonus bDelayrate,-5;
}
if (.@r>=9) {
   bonus bDelayrate,-5;
   bonus2 bSkillAtk,"SO_EARTHGRAVE",25;
   bonus2 bSkillAtk,"SO_DIAMONDDUST",25;
}
if (.@r>=10)
   bonus2 bIgnoreMdefRaceRate,RC_All,100;
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMdef Бонус Предмета
bMdef
Сигнатура:
bonus bMdef,n;
Описание:
Equipment MDEF + n
bFixedCastrate Бонус Предмета
bFixedCastrate
Сигнатура:
bonus2 bFixedCastrate,sk,n;
Описание:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
bDelayrate Бонус Предмета
bDelayrate
Сигнатура:
bonus bDelayrate,n;
Описание:
Increases skill delay by n%
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillCooldown Бонус Предмета
bSkillCooldown
Сигнатура:
bonus2 bSkillCooldown,sk,t;
Описание:
Increases cooldown of skill sk by t milliseconds
bMagicAddClass Бонус Предмета
bMagicAddClass
Сигнатура:
bonus2 bMagicAddClass,c,x;
Описание:
+x% magical damage against class c
bIgnoreMdefRaceRate Бонус Предмета
bIgnoreMdefRaceRate
Сигнатура:
bonus2 bIgnoreMdefRaceRate,r,n;
Описание:
Disregard n% of the target's MDEF if the target belongs to race r
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

Не указано

Не указано

Не указано

Не указано

Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано