Item Details

King Of Spirit Circlet ( King_Of_Spirit_Circlet )

ID 19426 King Of Spirit Circlet
King Of Spirit Circlet Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 60 Emplacements: Non spécifié
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Équipement de tête (Haut)
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 12
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 100 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Intransferível.
Uma coroa que pertence ao primeiro rei de prontera. Lendas dizem que se espírito ainda se mantém na coroa.
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Pós-conjuração -10%.
Dano de [Castigo de Nerthus] e [Pó de Diamante] +10%.
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Refino +9 ou mais:
Pós-conjuração -5% adicional.
Dano de [Castigo de Nerthus] e [Pó de Diamante] +15% adicional.
Refino +11 ou mais:
Pós-conjuração -5% adicional.
Dano de [Castigo de Nerthus] e [Pó de Diamante] +25% adicional.
Refino +13 ou mais:
Ignora 100% da DEFM de todas as raças.
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Ao aprender [Aquecer Terreno] nv.5:
Recarga de [Lanças dos Aesir] [Castigo de Nerthus] e [Pó de Diamante] -1 segundo.
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Ao aprender [Escudo Elemental] nv.5:
Dano mágico contra monstros Chefes +25%.
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A cada nível de [Empatia Elemental]:
Conjuração variável -4%.
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A cada refino até o +10:
Conjuração fixa -5%.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 12 DEFM: 15
Peso: 60
Nível necessário: 100
Classes: Todas

The power of the king of the spirits was put in this jeweled circlet.
Class: Headgear
Position: Upper
Defense: 12
Weight: 60
Requires Level: 100
Usable By: All Jobs
Mdef + 15
Reduces the global delay of skills by 10%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by 10%.

If Warmer is level 5,
Reduces the cooldown of Earth Grave by 1 second
Reduces the cooldown of Diamond Dust by 1 second.
Reduces the cooldown of Varetyr Spear by 1 second.

If Elemental Shield is level 5,
Increases magical damage on boss monsters by 25%.

For every level of Spirit Sympathy known,
Reduces the variable casting time of skills by 6%.

Reduces the fixed casting time of skills by 7% per upgrade level of the item up to a maximum upgrade level of 10.

If upgrade level is +7 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 15%.

If upgrade level is +9 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 25%.

If upgrade level is +10 or higher,
Bypass 100% of hard magic defense of All race targets when performing a magical attack.

-------------
Cooldown of all skills -5%.

Earth Grave damage,
[Diamond Dust] damage +10%.

[For each item refine level]
Fixed Cast Time of all skills -2%.

[If refined to +9 or higher]
Cooldown of all skills -5% additionally.
[Earth Grave] damage,
[Diamond Dust] damage +15% additionally.

[If refined to +11 or higher]
Cooldown of all skills -5% additionally.
[Earth Grave] damage,
[Diamond Dust] damage +10% additionally.

[If refined to +12 or higher]
Ignoring MDEF of all race monsters +100%.
-------------
Class: Headgear
Defense: 12
Location: Upper
Weight: 60
Required Level: 100
Jobs: All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bMdef,15;
bonus bFixedCastrate,-7*.@r;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"SO_EARTHGRAVE",10;
bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
bonus bVariableCastrate,-6*getskilllv("SO_EL_SYMPATHY");
if (getskilllv("SO_WARMER") >= 5) {
   bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1000;
   bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000;
   bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
}
if (getskilllv("SO_ELEMENTAL_SHIELD") >= 5)
   bonus2 bMagicAddClass,Class_Boss,25;
if (.@r>=7) {
   bonus2 bSkillAtk,"SO_EARTHGRAVE",15;
   bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
   bonus bDelayrate,-5;
}
if (.@r>=9) {
   bonus bDelayrate,-5;
   bonus2 bSkillAtk,"SO_EARTHGRAVE",25;
   bonus2 bSkillAtk,"SO_DIAMONDDUST",25;
}
if (.@r>=10)
   bonus2 bIgnoreMdefRaceRate,RC_All,100;
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMdef Bonus d’Objet
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bFixedCastrate Bonus d’Objet
bFixedCastrate
Signature:
bonus2 bFixedCastrate,sk,n;
Description:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
bDelayrate Bonus d’Objet
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bVariableCastrate Bonus d’Objet
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
getskilllv Commande
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Exemple:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillCooldown Bonus d’Objet
bSkillCooldown
Signature:
bonus2 bSkillCooldown,sk,t;
Description:
Increases cooldown of skill sk by t milliseconds
bMagicAddClass Bonus d’Objet
bMagicAddClass
Signature:
bonus2 bMagicAddClass,c,x;
Description:
+x% magical damage against class c
bIgnoreMdefRaceRate Bonus d’Objet
bIgnoreMdefRaceRate
Signature:
bonus2 bIgnoreMdefRaceRate,r,n;
Description:
Disregard n% of the target's MDEF if the target belongs to race r
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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