Jeje Cap ( Jejecap_JP )
| ID 19453 |
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Precio de compra: 20 zeny | Precio de venta: 10 zeny | Peso: 100 | Ranuras: No especificado | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Equipo de la cabeza superior | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 18 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 100 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Um boné que tem o apelido de "GG", que significa "Good Game". Não, ele não foi feito para cabeças grandes e nem para calvos de plantão. MDEF + 15. Casting is not interrupted.
Skill delay - 15%
[ACIDDEMONSTRATION]¡¢
[CRAZYWEED]¡¢
[FULLPROTECTION]
Casting time - 50%
[ACIDDEMONSTRATION]¡¢
[CRAZYWEED]¡¢
DMG + 10%
If[Jejecap JP]'s
If refine level is 7 or higher¡¢additionally
[ACIDDEMONSTRATION]¡¢
[CRAZYWEED]¡¢
DMG + 15%
If[Jejecap JP]'s
If refine level is 9 or higher¡¢additionally
[ACIDDEMONSTRATION]¡¢
[CRAZYWEED]¡¢
DMG + 25%
If[Jejecap JP]'s
If refine level is 10 or higher¡¢additionally
Ignore all races Def 100%
If[FIRE EXPANSION.] Lv5 is reached
DMG to boss monster +50%
If[MANDRAGORA]Lv5 is reached
skill delay - 25%,
[CRAZYWEED]'s
cool down time - 4.5sec
For every level up of[CRAZYWEED]
reduces skill delay by 6%
Class: HelmDefense: 18
Location: Upper Weight: 100
Required Level: 100
Usable By: All Classes
Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
.@dmg = 10;
.@delay = -15-6*getskilllv("GN_CRAZYWEED");
bonus bMdef,15;
bonus bNoCastCancel;
bonus2 bVariableCastrate,"GN_CRAZYWEED",-50;
bonus2 bVariableCastrate,"CR_ACIDDEMONSTRATION",-50;
bonus2 bVariableCastrate,"CR_FULLPROTECTION",-50;
if (.@r>=7) {
.@dmg += 15;
if (.@r>=9) {
.@dmg += 25;
if (.@r>=10) {
bonus2 bIgnoreMdefRaceRate,RC_All,100;
}
}
}
if (getskilllv("GN_FIRE_EXPANSION") == 5)
bonus2 bAddClass,Class_Boss,50;
if (getskilllv("GN_MANDRAGORA") == 5) {
.@delay -= 25;
bonus2 bSkillCooldown,"GN_CRAZYWEED",-4500;
}
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",.@dmg;
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",.@dmg;
bonus bDelayrate,.@delay;
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
getskilllv
Comando
getskilllv
Firma:
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Ejemplo:
bMdef
Bono de Ítem
bMdef
Firma:
Descripción:
Equipment MDEF + n
bNoCastCancel
Bono de Ítem
bNoCastCancel
Firma:
Descripción:
Prevents casting from being interrupted when hit (does not work in GvG)
bVariableCastrate
Bono de Ítem
bVariableCastrate
Firma:
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bIgnoreMdefRaceRate
Bono de Ítem
bIgnoreMdefRaceRate
Firma:
Descripción:
Disregard n% of the target's MDEF if the target belongs to race r
bAddClass
Bono de Ítem
bAddClass
Firma:
Descripción:
+x% physical damage against class c
bSkillCooldown
Bono de Ítem
bSkillCooldown
Firma:
Descripción:
Increases cooldown of skill sk by t milliseconds
bSkillAtk
Bono de Ítem
bSkillAtk
Firma:
Descripción:
Increases damage of skill sk by n%
bDelayrate
Bono de Ítem
bDelayrate
Firma:
Descripción:
Increases skill delay by n%
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado No especificado No especificado No especificado No especificado No especificado |
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