Jeje Cap ( Jejecap_JP )
| ID 19453 |
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Цена покупки: 20 zeny | Цена продажи: 10 zeny | Вес: 100 | Слоты: Не указано | ||||||||||||||||||||||||||||||||||||
| Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. | Подтип: Не указано | Пол: Оба | Локации: Головной убор (верхний) | |||||||||||||||||||||||||||||||||||||
| Атака: Не указано | Магическая атака: Не указано | Диапазон: Не указано | Защита: 18 | |||||||||||||||||||||||||||||||||||||
| Уровень оружия: Не указано | Уровень брони: 1 | Мин. Уровень Снаряжения: 100 | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||
| Поддается улучшению: 1 | Оцениваемый: Не указано | Элемент: Нейтральный | Классы: Не указано | |||||||||||||||||||||||||||||||||||||
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Um boné que tem o apelido de "GG", que significa "Good Game". Não, ele não foi feito para cabeças grandes e nem para calvos de plantão. MDEF + 15. Casting is not interrupted.
Skill delay - 15%
[ACIDDEMONSTRATION]¡¢
[CRAZYWEED]¡¢
[FULLPROTECTION]
Casting time - 50%
[ACIDDEMONSTRATION]¡¢
[CRAZYWEED]¡¢
DMG + 10%
If[Jejecap JP]'s
If refine level is 7 or higher¡¢additionally
[ACIDDEMONSTRATION]¡¢
[CRAZYWEED]¡¢
DMG + 15%
If[Jejecap JP]'s
If refine level is 9 or higher¡¢additionally
[ACIDDEMONSTRATION]¡¢
[CRAZYWEED]¡¢
DMG + 25%
If[Jejecap JP]'s
If refine level is 10 or higher¡¢additionally
Ignore all races Def 100%
If[FIRE EXPANSION.] Lv5 is reached
DMG to boss monster +50%
If[MANDRAGORA]Lv5 is reached
skill delay - 25%,
[CRAZYWEED]'s
cool down time - 4.5sec
For every level up of[CRAZYWEED]
reduces skill delay by 6%
Class: HelmDefense: 18
Location: Upper Weight: 100
Required Level: 100
Usable By: All Classes
Все Не указано
Флаги
Стакирование
Не указано
Использование
Не указано
Торговля
Задержка
Не указано
.@r = getrefine();
.@dmg = 10;
.@delay = -15-6*getskilllv("GN_CRAZYWEED");
bonus bMdef,15;
bonus bNoCastCancel;
bonus2 bVariableCastrate,"GN_CRAZYWEED",-50;
bonus2 bVariableCastrate,"CR_ACIDDEMONSTRATION",-50;
bonus2 bVariableCastrate,"CR_FULLPROTECTION",-50;
if (.@r>=7) {
.@dmg += 15;
if (.@r>=9) {
.@dmg += 25;
if (.@r>=10) {
bonus2 bIgnoreMdefRaceRate,RC_All,100;
}
}
}
if (getskilllv("GN_FIRE_EXPANSION") == 5)
bonus2 bAddClass,Class_Boss,50;
if (getskilllv("GN_MANDRAGORA") == 5) {
.@delay -= 25;
bonus2 bSkillCooldown,"GN_CRAZYWEED",-4500;
}
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",.@dmg;
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",.@dmg;
bonus bDelayrate,.@delay;
Справка по Скрипту
getrefine
Команда
getrefine
Сигнатура:
Описание:
function is called.
This function is intended for use in item scripts.
getskilllv
Команда
getskilllv
Сигнатура:
Описание:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Пример:
bMdef
Бонус Предмета
bMdef
Сигнатура:
Описание:
Equipment MDEF + n
bNoCastCancel
Бонус Предмета
bNoCastCancel
Сигнатура:
Описание:
Prevents casting from being interrupted when hit (does not work in GvG)
bVariableCastrate
Бонус Предмета
bVariableCastrate
Сигнатура:
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
bIgnoreMdefRaceRate
Бонус Предмета
bIgnoreMdefRaceRate
Сигнатура:
Описание:
Disregard n% of the target's MDEF if the target belongs to race r
bAddClass
Бонус Предмета
bAddClass
Сигнатура:
Описание:
+x% physical damage against class c
bSkillCooldown
Бонус Предмета
bSkillCooldown
Сигнатура:
Описание:
Increases cooldown of skill sk by t milliseconds
bSkillAtk
Бонус Предмета
bSkillAtk
Сигнатура:
Описание:
Increases damage of skill sk by n%
bDelayrate
Бонус Предмета
bDelayrate
Сигнатура:
Описание:
Increases skill delay by n%
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Не указано Не указано Не указано Не указано Не указано Не указано Не указано |
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