Combo d'Objets #7678
Taille du Combo: 2
Objets du Combo
Raven_Of_Tomb
Reaper_Of_Tomb
Effet du Combo
.@a = (readparam(bStr)/15); .@b = (readparam(bAgi)/15); .@c = (readparam(bVit)/15); .@d = (readparam(bInt)/15); .@e = (readparam(bDex)/15); .@f = (readparam(bLuk)/15); .@g = (readparam(bStr)+readparam(bAgi)+readparam(bVit)+readparam(bInt)+readparam(bDex)+readparam(bLuk))/600; bonus bShortAtkRate,.@a; bonus bDelayrate,-.@b; bonus bMaxHPrate,.@c; bonus bAspdRate,.@c; bonus2 bMagicAddSize,Size_All,.@d; bonus bLongAtkRate,.@e; bonus bBaseAtk,6*.@f; bonus bMatk,6*.@f; bonus2 bAddRace,RC_All,.@g; bonus2 bMagicAddRace,RC_All,.@g;
Références du Script
readparam
Commande
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Exemple:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr
Bonus d’Objet
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bAgi
Bonus d’Objet
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bVit
Bonus d’Objet
bVit
Signature:
bonus bVit,n;
Description:
VIT + n
bInt
Bonus d’Objet
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bDex
Bonus d’Objet
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bLuk
Bonus d’Objet
bLuk
Signature:
bonus bLuk,n;
Description:
LUK + n
bShortAtkRate
Bonus d’Objet
bShortAtkRate
Signature:
bonus bShortAtkRate,n;
Description:
Increases damage of short ranged attacks by n%
bDelayrate
Bonus d’Objet
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
bMaxHPrate
Bonus d’Objet
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bAspdRate
Bonus d’Objet
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bMagicAddSize
Bonus d’Objet
bMagicAddSize
Signature:
bonus2 bMagicAddSize,s,x;
Description:
+x% magical damage against size s
bLongAtkRate
Bonus d’Objet
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
bBaseAtk
Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bMatk
Bonus d’Objet
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bAddRace
Bonus d’Objet
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
bMagicAddRace
Bonus d’Objet
bMagicAddRace
Signature:
bonus2 bMagicAddRace,r,x;
Description:
+x% magical damage against race r