Combos d'Objets Tout lister

Combos d'Objets

ID Taille du Combo Objets du Combo Effet du Combo Actions
3799 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LG_HESPERUSLIT",25; bonus2 bSkillAtk,"IG_OVERSLASH",25; bonu... Détails
3800 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CARTCANNON",15; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE"... Détails
3801 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15... Détails
3802 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15; bonus2 bSkillAtk,"TR_RHYTHMSH... Détails
3803 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15; bonus2 bSkillAtk,"TR_RHYTHMSH... Détails
3804 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CARTCANNON",20; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE"... Détails
3805 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SN_SHARPSHOOTING",20; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",20... Détails
3806 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20; bonus2 bSkillAtk,"TR_RHYTHMSH... Détails
3807 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20; bonus2 bSkillAtk,"TR_RHYTHMSH... Détails
3808 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CARTCANNON",25; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE"... Détails
3809 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SN_SHARPSHOOTING",25; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",25... Détails
3810 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",25; bonus2 bSkillAtk,"TR_RHYTHMSH... Détails
3811 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",25; bonus2 bSkillAtk,"TR_RHYTHMSH... Détails
3812 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_CRIMSONROCK",15; bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",... Détails
3813 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",1... Détails
3814 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_AT... Détails
3815 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_CRIMSONROCK",20; bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",... Détails
3816 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_VARETYR_SPEAR",20; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",2... Détails
3817 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20; bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_AT... Détails
3818 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_CRIMSONROCK",25; bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",... Détails