Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
3799 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LG_HESPERUSLIT",25; bonus2 bSkillAtk,"IG_OVERSLASH",25; bonu... Detalhes
3800 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CARTCANNON",15; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE"... Detalhes
3801 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15... Detalhes
3802 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15; bonus2 bSkillAtk,"TR_RHYTHMSH... Detalhes
3803 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15; bonus2 bSkillAtk,"TR_RHYTHMSH... Detalhes
3804 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CARTCANNON",20; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE"... Detalhes
3805 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SN_SHARPSHOOTING",20; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",20... Detalhes
3806 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20; bonus2 bSkillAtk,"TR_RHYTHMSH... Detalhes
3807 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20; bonus2 bSkillAtk,"TR_RHYTHMSH... Detalhes
3808 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CARTCANNON",25; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE"... Detalhes
3809 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SN_SHARPSHOOTING",25; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",25... Detalhes
3810 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",25; bonus2 bSkillAtk,"TR_RHYTHMSH... Detalhes
3811 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",25; bonus2 bSkillAtk,"TR_RHYTHMSH... Detalhes
3812 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_CRIMSONROCK",15; bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",... Detalhes
3813 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",1... Detalhes
3814 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_AT... Detalhes
3815 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_CRIMSONROCK",20; bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",... Detalhes
3816 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_VARETYR_SPEAR",20; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",2... Detalhes
3817 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20; bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_AT... Detalhes
3818 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_CRIMSONROCK",25; bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",... Detalhes