Combos d'Objets Tout lister

Combos d'Objets

ID Taille du Combo Objets du Combo Effet du Combo Actions
5163 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) bonus bAllStats,10; Détails
5164 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) bonus bPerfectHit... Détails
5165 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) bonus bAtkRate,3*.@r; Détails
5166 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) bonus bWeaponAtkRa... Détails
5168 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) bonus bPerfectHitAdd... Détails
5169 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) { bonus bAtkRate,15; bonus2 bSkillAtk,"SG_SUN_WARM",100; b... Détails
5170 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (BaseJob == Job_Summoner) { bonus bAtkRate,3*.@r; bonus bMatkRate,3*.@r; } Détails
5171 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (BaseJob == Job_Summoner) { bonus2 bSkillAtk,"SU_PICKYPECK",5*.@r; bonus2 ... Détails
5173 2 .@r = getequiprefinerycnt(EQI_SHOES); if (BaseJob == Job_Summoner) { bonus bAtkRate,3*.@r; bonus bMatkRate,3*.@r; } Détails
5174 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (BaseJob == Job_Summoner) bonus2 bSubClass,Class_Boss,2*.@r; Détails
5175 2 if (BaseJob == Job_Summoner) { bonus bAtkRate,15; bonus2 bVariableCastrate,"SU_PICKYPECK",-50; bonus2 bVariableCastra... Détails
5176 2 if (BaseJob == Job_Summoner) { bonus bAtkRate,15; bonus2 bVariableCastrate,"SU_PICKYPECK",-50; bonus2 bVariableCastra... Détails
5177 2 if (BaseJob == Job_Summoner) { bonus bDef,150; bonus bMdef,15; bonus2 bVariableCastrate,"SU_FRESHSHRIMP",-50; bonus2 ... Détails
5178 2 if (BaseJob == Job_Summoner) { bonus bDef,150; bonus bMdef,15; bonus2 bVariableCastrate,"SU_FRESHSHRIMP",-50; bonus2 ... Détails
5179 2 if (BaseJob == Job_Summoner) { bonus bMatkRate,15; bonus2 bVariableCastrate,"SU_SV_STEMSPEAR",-50; bonus2 bVariableCa... Détails
5180 2 if (BaseJob == Job_Summoner) { bonus bMatkRate,15; bonus2 bVariableCastrate,"SU_SV_STEMSPEAR",-50; bonus2 bVariableCa... Détails
5181 2 bonus bBaseAtk,100; bonus2 bSkillAtk,"KN_BOWLINGBASH",50; Détails
5186 2 bonus bStr,15; Détails
5187 2 bonus bAgi,15; Détails
5188 2 bonus bInt,15; Détails