Item Details

Drooping Pope [1] ( Tare_Pope_ )

ID 18673 Drooping Pope [1]
Drooping Pope [1] Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 30 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Équipement de tête (Haut)
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: Non spécifié
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 1 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Esta é uma coroa que foi feita para o Papa de Arunafeltz por um dos súditos mais queridos pelo povoado.
Dizem por aí que este cidadão possuía um poder mágico incrível que acabou encantando a coroa.
DEFM + 1.
Aumenta a recuperação de SP em 2%.
Quando equipado em conjunto com 'Candura', aumenta a recuperação de SP em 3%.
Não pode ser refinado.
Tipo: Equip. para Cabeça
Defesa: 0
Equipa em: Topo
Peso: 30
Equipa em: 1
Classes: Todas as Classes

Helm paling populer! Tare Pope!
MDEF + 7.
Meningkatkan efektivitas penyembuhan sebesar 5%.
Meningkatkan efektivitas penyembuhan sebesar 1% saat tempa lebih dari +7
jika di tempa mencapai +9 atau lebih, meningkatkan MATK sebesar 7%.
jika di tempa mencapai +12 atau lebih, meningkatkan MATK tambahan sebesar 5%.
jika digunakan bersamaan dengan Blush, Meningkatkan efektivitas penyembuhan tambahan sebesar 10%
Jenis : Pelindung Kepala Def : 0
Digunakan di : Atas Berat : 30
Dibutuhkan Lv. : 1
Profesi : Semua Profesi

The Chibi Pope wishes to escape her duties in Rachel so she's taking a sightseeing vacation with the assistance of helpful Adventurers!
+7 MDEF, Increases healing effectiveness by 5%.
Increases healing effectiveness when upgraded above +6
If upgraded to +9 or higher, increases MATK by 7%.
If upgraded to +12 or higher, increases MATK by an additional 5%.
If worn with Blush, increases healing effectiveness by an additional 10%
Slot : 1
Class : Headgear
Defense : 0
Location: Upper
Weight : 30
Required Level : 1
Jobs : All

The Chibi Pope wishes to escape her duties in Rachel.
So she's taking a sightseeing vacation with the assistance of helpful adventurers!
MDEF +7
SP Recovery rate +2%
[For every 2 refine levels]
INT/VIT +2
Increase effectiveness of healing skills and healing items by 1%
[If refine level is +9 or higher]
MATK +7%
Additional increase effectiveness of healing skills and healing items by 7%
[If refine level is +13 or higher]
There are no additions to the characteristics
Class: Headgear
Location: Upper
Defense: 0
Weight: 30
Required Level: 1
Jobs: All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Non
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
bonus bUnbreakableHelm;
bonus bMdef,7;
.@r = getrefine();
bonus bHealPower,(.@r>=7?5+(.@r-6):5);
if (.@r>=9) {
   bonus bMatkRate, ( .@r >= 12 ? 12 : 7 );
}
Références du Script
bUnbreakableHelm Bonus d’Objet
bUnbreakableHelm
Signature:
bonus bUnbreakableHelm;
Description:
Helm cannot be damaged/broken by any means
bMdef Bonus d’Objet
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bHealPower Bonus d’Objet
bHealPower
Signature:
bonus bHealPower,n;
Description:
Increases heal amount of all heal skills by n%
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatkRate Bonus d’Objet
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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