Item Details

Amistr Beret [1] ( Amistr_Beret )

ID 19308 Amistr Beret [1]
Amistr Beret [1] Prix d'achat: zeny Prix de vente: 0 zeny Poids: 20 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Équipement de tête (Haut)
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 15
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: Non spécifié Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Um quepe com as principais características do homúnculo Amistr: orelhas e rabo felpudos, chifres afiados e um sino bem barulhento.
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A cada 2 refinos:
ATQ e ATQM +10.
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Refino +7 ou mais:
Conjuração variável -10%.
Refino +9 ou mais:
Dano mágico de propriedade Neutro e Sagrado +10%.
Refino +11 ou mais:
ATQ da arma +5%.
Dano mágico +3%.
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A cada refino do +11 até o +15:
Conjuração fixa -0,1 segundo.
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Conjunto
[Vara Sagrada]
A cada 2 refinos da arma:
ATQM +10.
Dano de [Adoramus] +30%.
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Conjunto
[Cauda de Gato Arcana Avançada]
A cada 2 refinos da arma:
Dano mágico de propriedade Neutro +5%.
--------------------------
Conjunto
[Lâmina Gêmea Azul]
A cada 2 refinos da arma:
Dano de [Canhão de Prótons] +10%.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 15 DEFM: 0
Peso: 20
Nível necessário: 1
Classes: Todas

Sebuat beret yang terbuat dari kuping Amistr
ATK +10 dan MATK +10 tiap 2 level tempa.
Level tempa +7 keatas, reduce variable casting time 10%.
Level tempa +9 keatas, Menambah Serangan Magic elemen Netral dan Holy +10%.
Level tempa +11 keatas, MATK +3% ATK +5%
Tiap level tempa diatas +10 akan mengurangi Fixed Casting time 0.1 detik. (Maksimal +15)

Saat digunakan bersama Holy Stick MATK +10 dan Serangan Adoramus bertambah 30% tiap 2 level tempa Holy Stick.
Saat digunakan bersama Wondrous Foxtail Staff Menambah 5% serangan Magic Elemen Netral tiap 2 level tempa Wondrous Foxtail Staff.
Saat digunakan bersama Twin Edge of Naght Sieger [Blue] Menambah 10% serangan Cart Cannon tiap 2 level tempa Senjata.
Tipe : Headgear Defense : 15
Posisi : Upper Berat : 20
Syarat Level : 1
Job : Semua Job

Beret modeled after Amistr's ears.
ATK + 10 and MATK + 10 per 2 refine rate.
If refine rate is 7 or higher, reduce variable casting time by 10%.
If refine rate is 9 or higher, increase neutral and holy property magic damage by 10%.
If refine rate is 11 or higher, MATK + 3%, ATK + 5%.
Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15).

When equipped with Holy Stick, MATK + 10 and increase Adoramus damage by 30% every 2 refine rate of Holy Stick.
When equipped with Wondrous Foxtail Staff, increase neutral property magic damage by 5% every 2 refine rate of Wondrous Foxtail Staff.
When equipped with Twin Edge of Naght Sieger [Blue], increase Cart Cannon damage by 10% every 2 refine rate of Twin Edge of Naght Sieger [Blue].
Class: Headgear Upper
Defense: 14
Weight: 20
Requires Level: 1
Usable By: All Jobs

A cute headdress with fluffy ears and two small pointy horns.
Be careful wearing it, though, some alchemist might mistake you for their homunculus!
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[For each 2 refine lv]
ATK/MATK +10.
[If refine lv is 7 or higher]
Variable casting time -10%.
[If refine lv is 9 or higher]
Property magic damage Neutral and Holy +10%.
[If refine lv is 11 or higher]
MATK +3%, ATK +5%.
[For each refine lv above 10]
Fixed casting time -0.1 second (up to 15).
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[Holy Stick Set]
Amistr Hat19308
Holy Stick1631
[For each 2 refine lv of Holy Stick]
MATK +10.
[Adoramus] damage +30%.
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[Naght Sieger Set]
Amistr Hat19308
Twin Edge of Naght Sieger13412
[For each 2 refine lv of Twin Edge of Naght Sieger]
[Cart Cannon] damage +10%
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Animated
Class: Headgear
Location: Upper
Defense: 15
Weight: 20
Required Level: 1
Jobs: All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bMatk,10*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
}
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Neutral,10;
   bonus2 bMagicAtkEle,Ele_Holy,10;
}
if (.@r>=11) {
   bonus bMatkRate,3;
   bonus bAtkRate,5;
}
if (.@r>=10) {
   bonus bFixedCast,-100*(min((.@r-10),15)/1);
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatk Bonus d’Objet
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Bonus d’Objet
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAtkEle Bonus d’Objet
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
bMatkRate Bonus d’Objet
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bAtkRate Bonus d’Objet
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bFixedCast Bonus d’Objet
bFixedCast
Signature:
bonus bFixedCast,t;
Description:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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