Item Details

Black Feather Hat ( Black_Feather )

ID 19409 Black Feather Hat
Black Feather Hat Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 100 Emplacements: Non spécifié
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Équipement de tête (Haut)
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 18
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 100 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

A Pluma Negra garante ao usuário um fator recuperativo contra os inimigos. É só abater e regenerar!
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Ao derrotar monstros com qualquer ataque:
Recupera 50 de SP.
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Ao aprender [Mimetismo] nv.10:
Custo de SP das habilidades -30%.
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Ao aprender [Redemoinho de Absorção] nv.3:
Habilita [Chute Aéreo] nv.7.
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Ao aprender [Forma Etérea] nv.5:
Dano físico contra monstros Chefes +50%.
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Dano de [Cópia Explosiva] +10%.
Refino +7 ou mais:
Precisão +30.
Dano de [Cópia Explosiva] +15% adicional.
Refino +9 ou mais:
Precisão +20 adicional.
Dano de [Cópia Explosiva] +25% adicional.
Refino +10 ou mais:
Ignora 100% da DEF de todas as raças.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 18 DEFM: 15
Peso: 100
Nível necessário: 100
Classes: Todas

Memulihkan 50 SP setiap kali membunuh monster.
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Damage dari skill "Feint Bomb" +10%
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Jika tingkat tempa +7 atau lebih,
HIT +30
Damage dari skill "Feint Bomb" +15%
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Jika tingkat tempa +9 atau lebih,
HIT +20
Damage dari skill "Feint Bomb" +25%
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Jika tingkat tempa +12 atau lebih,
Baypass 100% Hard DEF lawan saat melakukan serangan fisik.
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Jika level dari skill "Invisibility" mencapai level 5,
Damage serangan fisik ke Boss Monster +50%
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Jika level dari skill "Maelstrom" mencapai level 3,
Dapat menggunakan skill "Lv7 Flying Kick"
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Jika level dari skill "Reproduce" mencapai level 10,
Biaya SP dari semua skill -30%
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Jenis: Headgear
Def: 18
MDef: 15
Posisi: Upper
Berat: 100
Syarat Lv: 100
Job: Semua Job

Class: Headgear
Position: Upper
Defense: 18
Weight: 100
Requires Level: 100
Usable By: All Jobs
Dex + 10
Mdef + 15

Restores 50 SP to the user when a monster is killed.
Increases the damage of Feint Bomb by 10%.

If Invisibility is level 5,
Increases physical damage on boss monsters by 50%.

If Maelstrom is level 3,
Enables Level 7 Flying Kick.

If Reproduce is level 10,
Reduces the SP cost of skills by 30%.

If upgrade level is +7 or higher,
Hit + 30
Increases the damage of Feint Bomb by an additional 15%.

If upgrade level is +9 or higher,
Additional Hit + 20
Increases the damage of Feint Bomb by an additional 25%.

If upgrade level is +10 or higher,
Bypass 100% of hard defense of all race targets when performing a physical attack.

An elegant beret of the Black Feather thieves guild master.
Gives 50SP if kills monster.
DEX +10.
Increases the damage of Feint Bomb by 10%.
If refined to +7 or higher, additionally HIT +30.
Increases the damage of Feint Bomb by 15%.

If refined to +9 or higher, additionally HIT +20.
Increases the damage of Feint Bomb by 25%.

If refined to +10 or higher, additionally
ignores 100% of all monster types DEF.

If Invisibility is LV 5, additionally
damage to Boss Type Monsters +50%.

If Maelstrom is LV 3, additionally
enables Flying Kick LV 7.

If Reproduce is LV 10, additionally
when using the skill, SP consumption -30%.

Class: Headgear
Slot upper
Defense: 18 Magic defence: 15
Weight: 100
Required LV: 100
Job: All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bSPGainValue,50;
bonus bLongSPGainValue,50;
bonus bMagicSPGainValue,50;
bonus bMdef,15;
bonus bDex,10;
bonus2 bSkillAtk,"SC_FEINTBOMB",10;
if (getskilllv("SC_INVISIBILITY") >= 5)
   bonus2 bAddClass,Class_Boss,50;
if (getskilllv("SC_MAELSTROM") >= 3)
   skill "TK_JUMPKICK",7;
if (getskilllv("SC_REPRODUCE") >= 10)
   bonus bUseSPrate,-30;
if (.@r>=7) {
   bonus2 bSkillAtk,"SC_FEINTBOMB",15;
   bonus bHit,30;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"SC_FEINTBOMB",25;
   bonus bHit,20;
}
if (.@r>=10)
   bonus bIgnoreDefRace,RC_All;
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bSPGainValue Bonus d’Objet
bSPGainValue
Signature:
bonus bSPGainValue,n;
Description:
Heals +n SP when killing an enemy with a melee-physical attack
bLongSPGainValue Bonus d’Objet
bLongSPGainValue
Signature:
bonus bLongSPGainValue,n;
Description:
Heals +n SP when killing an enemy with a range-physical attack
bMagicSPGainValue Bonus d’Objet
bMagicSPGainValue
Signature:
bonus bMagicSPGainValue,n;
Description:
Heals +n SP when killing an enemy with a magical attack
bMdef Bonus d’Objet
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bDex Bonus d’Objet
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bSkillAtk Bonus d’Objet
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Commande
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Exemple:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bAddClass Bonus d’Objet
bAddClass
Signature:
bonus2 bAddClass,c,x;
Description:
+x% physical damage against class c
bUseSPrate Bonus d’Objet
bUseSPrate
Signature:
bonus bUseSPrate,n;
Description:
SP consumption + n%
bHit Bonus d’Objet
bHit
Signature:
bonus bHit,n;
Description:
Hit + n
bIgnoreDefRace Bonus d’Objet
bIgnoreDefRace
Signature:
bonus bIgnoreDefRace,r;
Description:
Disregard DEF against enemies of race r
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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