Item Details

Lamor Shoes [1] ( Ramor_Shoes )

ID 22051 Lamor Shoes [1]
Lamor Shoes [1] Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 25 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Chaussures
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 12
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 90 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Botas usadas para controlar as maldições, amaldiçoando os inimigos no caminho.
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Resistência a propriedade Maldito +5%.
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A cada refino do calçado:
HP e SP máx. +1%.
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Conjunto
[Capa dos Malditos]
Dano físico contra a raça Morto-vivo +5%.
A cada refino da capa:
HP e SP máx. +1%.
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Conjunto
[Refletor dos Malditos]
Resistência a raça Morto-vivo +5%.
A cada refino do escudo:
Resistência a raça Morto-vivo +2%.
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Tipo: Calçado
DEF: 12 DEFM: 3
Peso: 25
Nível necessário: 90
Classes: Todas

Meningkatkan Drop Rate sebesar 10% jika dalam masa Premium Service.
Max HP + 1% setiap tingkat tempa.
Max SP + 1% setiap tingkat tempa.
Mengurangi serangan dari monster jenis [Undead] sebesar 5%
Class : Sepatu Def : 12
Berat : 25
Required Level : 90
Jobs : All

A pair of magical shoes endowed with the power of undead.
Class: Shoes
Defense: 12
Weight: 25
Requires Level: 90
Usable By: All Jobs
Max HP + 1% per upgrade level of the item.
Max SP + 1% per upgrade level of the item.
Mdef + 3
Reduces damage taken from Undead property attacks by 5%.
Increases the drop rate of items by 10% if the user has active vip.
Set Bonus
Lamor Manteau
Lamor Shoes
Max HP + 1% per upgrade level of Lamor Manteau.
Max SP + 1% per upgrade level of Lamor Manteau.
Increases physical damage on Undead property targets by 5%.
Set Bonus
Lamor Shield
Lamor Shoes
Reduces damage taken from Undead property enemies by 5%.
Reduces damage taken from Undead property attacks by 2% per upgrade level of Lamor Shield.

A pair of magical shoes endowed with the power of undead.
Class: Shoes
Defense: 12
Weight: 25
Requires Level: 90
Usable By: All Jobs
Max HP + 1% per upgrade level of the item.
Max SP + 1% per upgrade level of the item.
Mdef + 3
Reduces damage taken from Undead property attacks by 5%.
Increases the drop rate of items by 10% if the user has active vip.
Set Bonus
Lamor Manteau
Lamor Shoes
Max HP + 1% per upgrade level of Lamor Manteau.
Max SP + 1% per upgrade level of Lamor Manteau.
Increases physical damage on Undead property targets by 5%.
Set Bonus
Lamor Shield
Lamor Shoes
Reduces damage taken from Undead property enemies by 5%.
Reduces damage taken from Undead property attacks by 2% per upgrade level of Lamor Shield.

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
bonus2 bSubEle,Ele_Undead,5;
.@r = getrefine();
bonus bMaxHPrate,.@r;
bonus bMaxSPrate,.@r;
if (vip_status(VIP_STATUS_ACTIVE)) {
   bonus2 bDropAddRace,RC_All,10;
}
bonus bMdef,3;
Références du Script
bSubEle Bonus d’Objet
bSubEle
Signature:
bonus3 bSubEle,e,x,bf;
Description:
+x% damage reduction against attack element e with trigger criteria bf
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMaxHPrate Bonus d’Objet
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMaxSPrate Bonus d’Objet
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
vip_status Commande
vip_status
Signature:
vip_status(<type>,{"<character name>"})
Description:
Returns various information about a player's VIP status. Valid types: VIP_STATUS_ACTIVE - VIP status: true if the player is a VIP or false if not VIP_STATUS_EXPIRE - VIP expire timestamp if the player is VIP or 0 if not VIP_STATUS_REMAINING - VIP time remaining in seconds NOTE: This command is only available if the VIP System is enabled.
bDropAddRace Bonus d’Objet
bDropAddRace
Signature:
bonus2 bDropAddRace,r,x;
Description:
Adds x% to player's drop rate when killing a monster with race r.
bMdef Bonus d’Objet
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
Non spécifié
Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

Non spécifié