Item Details

Booster Shoes [1] ( Booster_shoes )

ID 22195 Booster Shoes [1]
Booster Shoes [1] Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 80 Emplacements: 1
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Chaussures
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 30
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 100 Niveau d'équipement max.: Non spécifié
Affûtage: 1 Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Na era dos dispositivos inteligentes, esses sapatos eram tudo o que te faltava, pois se adaptam aos atributos que você priorizar. É um milagre da tecnologia!
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HP e SP máx. +10%.
Resistência as raças Humano e Doram +5%.
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Refino +8 ou mais:
-
FOR base 125 ou mais:
ATQ +90.
AGI base 125 ou mais:
Velocidade de ataque +2.
VIT base 125 ou mais:
HP máx. +5%.
INT base 125 ou mais:
ATQM +120.
DES base 125 ou mais:
Dano físico a distância +10%.
SOR base 125 ou mais:
Dano crítico +20%.
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Refino +12 ou mais:
-
FOR base 125 ou mais:
ATQ +90 adicional.
AGI base 125 ou mais:
Velocidade de ataque +2 adicional.
VIT base 125 ou mais:
HP máx. +5% adicional.
INT base 125 ou mais:
ATQM +120 adicional.
DES base 125 ou mais:
Dano físico a distância +10% adicional.
SOR base 125 ou mais:
Dano crítico +20% adicional.
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Tipo: Calçado
DEF: 0 DEFM: 30
Peso: 80
Nível necessário: 100
Classes: Todas

Increases resistance to players by 5%
MaxHP+10% MaxSP+10%
When refine rate is 8 or higher,
If the user's base Str is 125 or higher, additional ATK+90
If the user's base Int is 125 or higher, additional MATK+120
If the user's base Agi is 125 or higher, additional ASPD+2
If the user's base VIT is 125 or higher, additional MaxHP+12%
If the user's base Dex is 125 or higher, additional long ranged physical damage +10%
If the user's base Luck is 125 or higher, additional critical damage increased by 20%

When refine rate is 12 or higher,
If the user's base Str is 125 or higher, additional ATK+90
If the user's base Int is 125 or higher, additional MATK+120
If the user's base Agi is 125 or higher, additional ASPD+2
If the user's base VIT is 125 or higher, additional MaxHP+12%
If the user's base Dex is 125 or higher, additional long ranged physical damage +10%
If the user's base Luck is 125 or higher, additional critical damage increased by 20%

Class: Equipment
Position: Shoes
DEF : 0
Weight: 80
Required Level : 100
Usable By: All Jobs

These shoes are a real miracle of technology!
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Damage taken from players -5%,
Max HP +10%, Max SP +10%, MDEF +30

[If refined to +8 or higher]
If base STR is 125 or higher, ATK +90.
If base INT is 125 or higher, MATK +120.
If Base AGI is 125 or higher, ASPD +2.
If Base VIT is 125 or higher, Max HP +12%.
If Base DEX is 125 or higher, long-ranged physical damage +10%.
If Base LUK is 125 or higher, critical damage +20%.

[If refined to +12 or higher]
If base STR is 125 or higher, ATK +90 additionally.
If base INT is 125 or higher, MATK +120 additionally.
If Base AGI is 125 or higher, ASPD +2 additionally.
If Base VIT is 125 or higher, Max HP +12% additionally.
If Base DEX is 125 or higher, long-ranged physical damage +10% additionally.
If Base LUK is 125 or higher, critical damage +20% additionally.
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Class: Footwear
Defense: 10
Weight: 80
Required Level: 100
Jobs: All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Oui
Peut être échangé ? Oui
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Oui
Peut être placé dans le chariot ? Oui
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Oui
Peut être envoyé par courrier ? Oui
Peut être mis aux enchères ? Oui
Délai
Non spécifié
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSubRace,RC_Player_Human,5;
if (.@r>=7) {
   if (readparam(bStr)>=125)
      bonus bBaseAtk,90;
   if (readparam(bAgi)>=125)
      bonus bAspd,2;
   if (readparam(bVit)>=125)
      bonus bMaxHPrate,12;
   if (readparam(bInt)>=125)
      bonus bMatk,120;
   if (readparam(bDex)>=125)
      bonus bLongAtkRate,10;
   if (readparam(bLuk)>=125)
      bonus bCritAtkRate,20;
}
if (.@r>=9) {
   if (readparam(bStr)>=125)
      bonus bBaseAtk,90;
   if (readparam(bAgi)>=125)
      bonus bAspd,2;
   if (readparam(bVit)>=125)
      bonus bMaxHPrate,12;
   if (readparam(bInt)>=125)
      bonus bMatk,120;
   if (readparam(bDex)>=125)
      bonus bLongAtkRate,10;
   if (readparam(bLuk)>=125)
      bonus bCritAtkRate,20;
}
Références du Script
getrefine Commande
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMdef Bonus d’Objet
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bMaxHPrate Bonus d’Objet
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMaxSPrate Bonus d’Objet
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
bSubRace Bonus d’Objet
bSubRace
Signature:
bonus3 bSubRace,r,x,bf;
Description:
+x% damage reduction against race r with trigger criteria bf
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
readparam Commande
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Exemple:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr Bonus d’Objet
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bAgi Bonus d’Objet
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bAspd Bonus d’Objet
bAspd
Signature:
bonus bAspd,n;
Description:
Attack speed + n
bVit Bonus d’Objet
bVit
Signature:
bonus bVit,n;
Description:
VIT + n
bInt Bonus d’Objet
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bMatk Bonus d’Objet
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bDex Bonus d’Objet
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bLongAtkRate Bonus d’Objet
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
bLuk Bonus d’Objet
bLuk
Signature:
bonus bLuk,n;
Description:
LUK + n
bCritAtkRate Bonus d’Objet
bCritAtkRate
Signature:
bonus bCritAtkRate,n;
Description:
Increases critical damage by +n%
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Oui Non spécifié 1 Détails

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