Fairy of Eden [1] ( Fairy_Of_Eden )
| ID 20991 |
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Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 40 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Umhang/Robe | |||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: 40 | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: 1 | Min. Ausrüstungslevel: 100 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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Inspirada em Lilith, uma das fadas que habitavam os Jardins do Éden, essas asas foram muito cobiçadas por Arquimagos que buscavam a verdade. Damage yang diterima dari Monster Normal (termasuk pemain) dan Boss Class Monster -5% Wings made with the image of a fairy flying in the Garden of Eden An ornament resembling the wings of the fairies who inhabit the Garden of Eden. Alle Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubClass,Class_Boss,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus bAspdRate,.@r;
bonus bMatkRate,2*.@r;
if (.@r>=6) {
bonus bAllStats,10;
bonus bNoKnockback;
}
if (.@r>=8) {
if (getskilllv("MG_ENERGYCOAT") == 1) {
bonus bDef,300;
bonus bMdef,15;
}
skill "MG_ENERGYCOAT",1;
}
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
bSubClass
Gegenstandsbonus
bSubClass
Signatur:
Beschreibung:
+x% damage reduction against class c
bSubRace
Gegenstandsbonus
bSubRace
Signatur:
Beschreibung:
+x% damage reduction against race r with trigger criteria bf
bAspdRate
Gegenstandsbonus
bAspdRate
Signatur:
Beschreibung:
Attack speed + n%
bMatkRate
Gegenstandsbonus
bMatkRate
Signatur:
Beschreibung:
Magical attack power + n%
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bAllStats
Gegenstandsbonus
bAllStats
Signatur:
Beschreibung:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bNoKnockback
Gegenstandsbonus
bNoKnockback
Signatur:
Beschreibung:
Character is no longer knocked back by enemy skills with such effect
getskilllv
Befehl
getskilllv
Signatur:
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Beispiel:
bDef
Gegenstandsbonus
bDef
Signatur:
Beschreibung:
Equipment DEF + n
bMdef
Gegenstandsbonus
bMdef
Signatur:
Beschreibung:
Equipment MDEF + n
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. sc_end SC_ENERGYCOAT; SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben
Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
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