Fairy of Eden [1] ( Fairy_Of_Eden )
| ID 20991 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 40 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Vêtement/Robe | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 40 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 100 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Inspirada em Lilith, uma das fadas que habitavam os Jardins do Éden, essas asas foram muito cobiçadas por Arquimagos que buscavam a verdade. Damage yang diterima dari Monster Normal (termasuk pemain) dan Boss Class Monster -5% Wings made with the image of a fairy flying in the Garden of Eden An ornament resembling the wings of the fairies who inhabit the Garden of Eden. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubClass,Class_Boss,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus bAspdRate,.@r;
bonus bMatkRate,2*.@r;
if (.@r>=6) {
bonus bAllStats,10;
bonus bNoKnockback;
}
if (.@r>=8) {
if (getskilllv("MG_ENERGYCOAT") == 1) {
bonus bDef,300;
bonus bMdef,15;
}
skill "MG_ENERGYCOAT",1;
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bSubClass
Bonus d’Objet
bSubClass
Signature:
Description:
+x% damage reduction against class c
bSubRace
Bonus d’Objet
bSubRace
Signature:
Description:
+x% damage reduction against race r with trigger criteria bf
bAspdRate
Bonus d’Objet
bAspdRate
Signature:
Description:
Attack speed + n%
bMatkRate
Bonus d’Objet
bMatkRate
Signature:
Description:
Magical attack power + n%
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bAllStats
Bonus d’Objet
bAllStats
Signature:
Description:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bNoKnockback
Bonus d’Objet
bNoKnockback
Signature:
Description:
Character is no longer knocked back by enemy skills with such effect
getskilllv
Commande
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Exemple:
bDef
Bonus d’Objet
bDef
Signature:
Description:
Equipment DEF + n
bMdef
Bonus d’Objet
bMdef
Signature:
Description:
Equipment MDEF + n
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. sc_end SC_ENERGYCOAT; Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
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