Item Details

Fairy of Eden [1] ( Fairy_Of_Eden )

ID 20991 Fairy of Eden [1]
Fairy of Eden [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 40 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Capa/Túnica
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 40
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Inspirada em Lilith, uma das fadas que habitavam os Jardins do Éden, essas asas foram muito cobiçadas por Arquimagos que buscavam a verdade.
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Exibe o visual nas costas do personagem.
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Resistência a monstros normais e chefes +5%.
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A cada refino:
Dano mágico +2%.
Velocidade de ataque +1%.
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Refino +9 ou mais:
Todos os atributos +10.
O usuário não pode ser empurrado.
Refino +11 ou mais:
Ao aprender [Proteção Arcana] nv.1:
DEF +300. DEFM +15.
Se não possuir [Proteção Arcana], a habilita em nv.1.
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Conjunto
[Carta Veritas]
INT +40.
Permite detectar oponentes escondidos.
Arcanos e evoluções:
Dano de [Supernova] +1.500%.
Ao conjurar [Supernova]:
Autoconjura [Chama Reveladora] nv.1.
--------------------------
Tipo: Capa
DEF: 40 DEFM: 0
Peso: 40
Nível necessário: 100
Classes: Todas

Damage yang diterima dari Monster Normal (termasuk pemain) dan Boss Class Monster -5%
Damage yang diterima dari pemain -3%

Per tingkat tempa
ASPD +1%
MATK +1%
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Jika tingkat tempa +9 atau lebih

All stat +7
Immune terhadap knockback
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Jika tingkat tempa +12 atau lebih

Dapat menggunakan skill Energy Coat Level 1

Jika mempelajari skill Energy Coat
DEF +200
MDEF +10
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Set Bonus
Fairy of Eden [1]
Valkyrie Blessing

Damage yang diterima dari pemain -2%
MATK + 1% per tingkat tempa

Jika tingkat tempa +9 atau lebih
All stat +3

Jika tingkat tempa +12 atau lebih
All stat +3

Jika mempelajari skill Energy Coat
DEF +100
MDEF +5
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Set Bonus
Fairy of Eden [1]
Wizard of Veritas Card

INT +28
Dapat melihat pemain yang bersembunyi

Jika digunakan oleh job Warlock
Damage Sightrasher +4% per 1 Base level
Saat menggunakan skill Sightrasher
terdapat kemungkinan auto-cast Sight Lv.1
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Set Bonus
Fairy of Eden [1]
Wizard of Veritas Card
Valkyrie Blessing

INT +12

Jika digunakan oleh job Warlock
Damage Sightrasher +2% per 1 Base level
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Set Bonus
Fairy of Eden [1]
Garden of Eden [1]

MaxHP +35%
Meningkatkan kecepatan gerak pemain
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Set Bonus
Fairy of Eden [1]
Garden of Eden [1]
Valkyrie Blessing

MaxHP +15%
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Jenis : Equipment
Posisi : Garment
Def : 40
Berat : 40
Syarat Lv : 100
Job : All Job

Wings made with the image of a fairy flying in the Garden of Eden

Reduce incoming damage from Normal and Boss monsters by 5%

ASPD + 1% per 1 refine rate
Increase MATK by 2%

When refined to +9 or higher, all stats + 10
Cannot be knocked back.
When refine to +11 or higher, Energy Coat Lv. 1 becomes available to use.
When Energy Coat Lv. 1 is learned, Def + 300, Mdef + 15

When equipped with Release of Magic, ASPD + 10%, reduce after skill delay by 30%

When equipped with Wizard of Veritas Card, INT + 40
Can see monsters in Hiding or Cloaking.
When equipped by Wizard type classes, increase damage of Sightrasher by 1500%.
When using sight, it adds a chance to autocast Sightrasher lv10.

When unequipped, removes Energy Coat effect.
Type : Garment Defense : 40
Weight : 40
Required level : 100
Class : All

An ornament resembling the wings of the fairies who inhabit the Garden of Eden.
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Resistance against Boss monsters, normal monsters and player characters +5%.

[For each refine level]
ASPD +1%.
MATK damage +2%.

[If refine rate is +9 or higher]
All stats +10.
Grants immunity to Knock Back.

[If refine rate is +11 or higher]
Allows to use Energy Coat (LV 1).
If Energy Coat (LV 1) is learned, DEF +300, MDEF +15 additionally.
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[If equipped with Wizard of Veritas Card]
INT +40.
Detects hidden monsters.
[When used by Wizard Jobs]
[Sightrasher] damage +1500%.
-------------
Class: Garment
Defense: 40
Weight: 40
Required Level: 100
Jobs: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubClass,Class_Boss,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus bAspdRate,.@r;
bonus bMatkRate,2*.@r;
if (.@r>=6) {
   bonus bAllStats,10;
   bonus bNoKnockback;
}
if (.@r>=8) {
   if (getskilllv("MG_ENERGYCOAT") == 1) {
      bonus bDef,300;
      bonus bMdef,15;
   }
   skill "MG_ENERGYCOAT",1;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bSubClass Bono de Ítem
bSubClass
Firma:
bonus2 bSubClass,c,x;
Descripción:
+x% damage reduction against class c
bSubRace Bono de Ítem
bSubRace
Firma:
bonus3 bSubRace,r,x,bf;
Descripción:
+x% damage reduction against race r with trigger criteria bf
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bMatkRate Bono de Ítem
bMatkRate
Firma:
bonus bMatkRate,n;
Descripción:
Magical attack power + n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAllStats Bono de Ítem
bAllStats
Firma:
bonus bAllStats,n;
Descripción:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bNoKnockback Bono de Ítem
bNoKnockback
Firma:
bonus bNoKnockback;
Descripción:
Character is no longer knocked back by enemy skills with such effect
getskilllv Comando
getskilllv
Firma:
getskilllv(<skill id>)
getskilllv("<skill name>")
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Ejemplo:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bDef Bono de Ítem
bDef
Firma:
bonus bDef,n;
Descripción:
Equipment DEF + n
bMdef Bono de Ítem
bMdef
Firma:
bonus bMdef,n;
Descripción:
Equipment MDEF + n
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

sc_end SC_ENERGYCOAT;
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado