Item Details

Fairy of Eden [1] ( Fairy_Of_Eden )

ID 20991 Fairy of Eden [1]
Fairy of Eden [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 40 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Одеяние/Роба
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 40
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Inspirada em Lilith, uma das fadas que habitavam os Jardins do Éden, essas asas foram muito cobiçadas por Arquimagos que buscavam a verdade.
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Exibe o visual nas costas do personagem.
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Resistência a monstros normais e chefes +5%.
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A cada refino:
Dano mágico +2%.
Velocidade de ataque +1%.
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Refino +9 ou mais:
Todos os atributos +10.
O usuário não pode ser empurrado.
Refino +11 ou mais:
Ao aprender [Proteção Arcana] nv.1:
DEF +300. DEFM +15.
Se não possuir [Proteção Arcana], a habilita em nv.1.
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Conjunto
[Carta Veritas]
INT +40.
Permite detectar oponentes escondidos.
Arcanos e evoluções:
Dano de [Supernova] +1.500%.
Ao conjurar [Supernova]:
Autoconjura [Chama Reveladora] nv.1.
--------------------------
Tipo: Capa
DEF: 40 DEFM: 0
Peso: 40
Nível necessário: 100
Classes: Todas

Damage yang diterima dari Monster Normal (termasuk pemain) dan Boss Class Monster -5%
Damage yang diterima dari pemain -3%

Per tingkat tempa
ASPD +1%
MATK +1%
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Jika tingkat tempa +9 atau lebih

All stat +7
Immune terhadap knockback
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Jika tingkat tempa +12 atau lebih

Dapat menggunakan skill Energy Coat Level 1

Jika mempelajari skill Energy Coat
DEF +200
MDEF +10
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Set Bonus
Fairy of Eden [1]
Valkyrie Blessing

Damage yang diterima dari pemain -2%
MATK + 1% per tingkat tempa

Jika tingkat tempa +9 atau lebih
All stat +3

Jika tingkat tempa +12 atau lebih
All stat +3

Jika mempelajari skill Energy Coat
DEF +100
MDEF +5
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Set Bonus
Fairy of Eden [1]
Wizard of Veritas Card

INT +28
Dapat melihat pemain yang bersembunyi

Jika digunakan oleh job Warlock
Damage Sightrasher +4% per 1 Base level
Saat menggunakan skill Sightrasher
terdapat kemungkinan auto-cast Sight Lv.1
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Set Bonus
Fairy of Eden [1]
Wizard of Veritas Card
Valkyrie Blessing

INT +12

Jika digunakan oleh job Warlock
Damage Sightrasher +2% per 1 Base level
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Set Bonus
Fairy of Eden [1]
Garden of Eden [1]

MaxHP +35%
Meningkatkan kecepatan gerak pemain
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Set Bonus
Fairy of Eden [1]
Garden of Eden [1]
Valkyrie Blessing

MaxHP +15%
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Jenis : Equipment
Posisi : Garment
Def : 40
Berat : 40
Syarat Lv : 100
Job : All Job

Wings made with the image of a fairy flying in the Garden of Eden

Reduce incoming damage from Normal and Boss monsters by 5%

ASPD + 1% per 1 refine rate
Increase MATK by 2%

When refined to +9 or higher, all stats + 10
Cannot be knocked back.
When refine to +11 or higher, Energy Coat Lv. 1 becomes available to use.
When Energy Coat Lv. 1 is learned, Def + 300, Mdef + 15

When equipped with Release of Magic, ASPD + 10%, reduce after skill delay by 30%

When equipped with Wizard of Veritas Card, INT + 40
Can see monsters in Hiding or Cloaking.
When equipped by Wizard type classes, increase damage of Sightrasher by 1500%.
When using sight, it adds a chance to autocast Sightrasher lv10.

When unequipped, removes Energy Coat effect.
Type : Garment Defense : 40
Weight : 40
Required level : 100
Class : All

An ornament resembling the wings of the fairies who inhabit the Garden of Eden.
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Resistance against Boss monsters, normal monsters and player characters +5%.

[For each refine level]
ASPD +1%.
MATK damage +2%.

[If refine rate is +9 or higher]
All stats +10.
Grants immunity to Knock Back.

[If refine rate is +11 or higher]
Allows to use Energy Coat (LV 1).
If Energy Coat (LV 1) is learned, DEF +300, MDEF +15 additionally.
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[If equipped with Wizard of Veritas Card]
INT +40.
Detects hidden monsters.
[When used by Wizard Jobs]
[Sightrasher] damage +1500%.
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Class: Garment
Defense: 40
Weight: 40
Required Level: 100
Jobs: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubClass,Class_Boss,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus bAspdRate,.@r;
bonus bMatkRate,2*.@r;
if (.@r>=6) {
   bonus bAllStats,10;
   bonus bNoKnockback;
}
if (.@r>=8) {
   if (getskilllv("MG_ENERGYCOAT") == 1) {
      bonus bDef,300;
      bonus bMdef,15;
   }
   skill "MG_ENERGYCOAT",1;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bSubClass Бонус Предмета
bSubClass
Сигнатура:
bonus2 bSubClass,c,x;
Описание:
+x% damage reduction against class c
bSubRace Бонус Предмета
bSubRace
Сигнатура:
bonus3 bSubRace,r,x,bf;
Описание:
+x% damage reduction against race r with trigger criteria bf
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bMatkRate Бонус Предмета
bMatkRate
Сигнатура:
bonus bMatkRate,n;
Описание:
Magical attack power + n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAllStats Бонус Предмета
bAllStats
Сигнатура:
bonus bAllStats,n;
Описание:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bNoKnockback Бонус Предмета
bNoKnockback
Сигнатура:
bonus bNoKnockback;
Описание:
Character is no longer knocked back by enemy skills with such effect
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bDef Бонус Предмета
bDef
Сигнатура:
bonus bDef,n;
Описание:
Equipment DEF + n
bMdef Бонус Предмета
bMdef
Сигнатура:
bonus bMdef,n;
Описание:
Equipment MDEF + n
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

sc_end SC_ENERGYCOAT;
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

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