Item Details

Shiny Branch Talisman [1] ( ShiningTwigCharm )

ID 28422 Shiny Branch Talisman [1]
Shiny Branch Talisman [1] Buy Price: zeny Sell Price: 0 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Right_Accessory + Left_Accessory
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 1
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Intransferível.
Galho de árvore usado como amuleto por brilhar intensamente.
Parece harmonizar com a selva.
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Conjuração variável de [Lança Gateira] -50%.
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A cada 6 de INT base:
Dano de [Lança Gateira] +1% para cada nível aprendido de [Lança Gateira].
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Tipo: Acessório
DEF: 1 DEFM: 0
Peso: 10
Nível necessário: 100
Classes: Invocadores

Jimat yang terbuat dari ranting Shiny Tree.
Mengurangi variable casting time dari Silvervine Stem Spear sebesar 50%.
Meningkatkan serangan dari Silvervine Stem Spear sebesar 1 % per level dari Silvervine Stem Spear setiap 6 base INT,
Jenis : Accessory Def : 1
Berat : 10
Persyaratan Level : 100
Untuk Profesi : Doram

A charm made from a branch taken from a shiny tree.
Account Bound
_
Type: Equipment
Class: Accessory
Defense: 1
Weight: 10
Required Level: 100
Required Jobs: Doram
_
Reduces the variable casting time of Silvervine Stem Spear by 50%.
Increases the damage of Silvervine Stem Spear by 1% per level of Silvervine Stem Spear known for every 6 base INT.

Account Bound.
A charm made from a branch taken from a shiny tree.
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Type: Equipment
Class: Accessory
Defense: 1
Weight: 10
Required Level: 100
Jobs: Summoner
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Reduces the variable casting time of Silvervine Stem Spear by 50%.
Increases the damage of Silvervine Stem Spear by 1% per level of Silvervine Stem Spear known for every 6 base INT.

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? No
Can be placed in storage? Yes
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
bonus2 bVariableCastrate,"SU_SV_STEMSPEAR",-50;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",(readparam(bInt)/6)*getskilllv("SU_SV_STEMSPEAR");
Script References
bVariableCastrate Item Bonus
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
readparam Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 No Not specified 1 Details

Not specified