Item Details

Mora Berry ( Mora_Berry )

ID 12574 Mora Berry
Mora Berry Buy Price: zeny Sell Price: 0 zeny Weight: 2 Slots: Not specified
Type: Usable item. Sub Type: Not specified Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Fruta vermelha e cheirosa. Dizem que, quando você morde a fruta, nunca mais consegue esquecê-la.
Recupera 50 de SP.
Por 2 minutos:
Resistência a Chapim, Plagiador, Louva-a-Deus Angra, Aranha Pom e Pequeno Fatum +50%.
Nível necessário: 120
Peso: 2

Buah merah yang harum.
Dikatakan kalau kamu mengigit buah ini sekali, kamu tidak akan pernah bisa melupakannya.
Memulihkan sekitar 50 SP.
Meningkatkan resis terhadap monster yang berasal dari Bifrost.
Berat : 2
Level Persyaratan : 120

Red, fragrant fruit.
It is rumored that once you take a bite of the fruit, you can never forget it.
Restores approximately 50 SP.
Increases your resistance to native monsters of Bifrost.
Weight : 2
Required Level : 120

Red, fragrant fruit.
It is rumored that once you take a bite of the fruit, you can never forget it.
Restores approximately 50 SP.
Increases your resistance to native monsters of Bifrost.
Weight: 2
Required Level: 120

All

Not specified

Flags
Can be added to a player buying store? Yes
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Override Not specified
Can be used while sitting? Yes
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
itemheal 0,rand(50,65);
specialeffect2 EF_GUARD;
bonus_script "{ bonus2 bAddDefMonster,2137,50; bonus2 bAddDefMonster,2136,50; bonus2 bAddDefMonster,2134,50; bonus2 bAddDefMonster,2133,50; bonus2 bAddDefMonster,2132,50; }",120;
Script References
itemheal Command
itemheal
Signature:
itemheal <hp>,<sp>{,<char_id>};
Description:
This command heals relative amounts of HP and/or SP on the invoking character. Unlike heal, this command is intended for use in item scripts. It applies potion-related bonuses, such as alchemist ranking, cards, and status changes. When used inside an NPC script, certain bonuses are omitted. The command also applies a SP/VIT-related bonus: Example:
Example:
heal = heal * [(100 + STATUS*2) / 100]
// If the player has 50 vit and no bonuses, this will heal
// anything from 200 to 300 HP and 5 SP
itemheal rand(100,150),5;
rand Command
rand
Signature:
rand(<number>{,<number>});
Description:
This function returns a number ... (if you specify one) ... randomly positioned between 0 and the number you specify -1. (if you specify two) ... randomly positioned between the two numbers you specify. rand(10) would result in 0,1,2,3,4,5,6,7,8 or 9 rand(0,9) would result in 0,1,2,3,4,5,6,7,8 or 9 rand(2,5) would result in 2,3,4 or 5
specialeffect2 Command
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
bonus_script Command
bonus_script
Signature:
bonus_script "<script code>",<duration>{,<flag>{,<type>{,<status_icon>{,<char_id>}}}};
Description:
This command will attach a script to a player for a given duration, in seconds. After that time, the script will automatically expire. The same bonus cannot be stacked. By default, this bonus will be stored on `bonus_script` table when player logs out. Flags (bitmask): Types: Status_icon: See "Status Icon" section in ''. Default is SI_BLANK (-1). Example: - Id: 512
Example:
1   : Remove when dead.
2   : Removable by Dispell.
4   : Removable by Clearance.
8   : Remove when player logs out.
16  : Removeable by Banishing Buster.
32  : Removable by Refresh.
64  : Removable by Lux Anima.
128 : Remove when Madogear is activated or deactivated.
256 : Remove when receive damage.
512 : Script is permanent, cannot be cleared by bonus_script_clear.
1024: Force to replace duplicated script by expanding the duration.
2048: Force to add duplicated script. This flag cannot be stacked with 1024,
if both are defined, 1024 will be checked first and ignore this flag.
This will be used to decide negative or positive buff for 'debuff_on_logout'.
0: Ignore the buff type and won't be removed if the flag is not &8 (Default)
1: Buff
2: Debuff
AegisName: Apple
Name: Apple
Type: Healing
Buy: 15
Weight: 20
Flags:
BuyingStore: true
Script: |
bonus_script "{ bonus bStr,5; }",60;
bAddDefMonster Item Bonus
bAddDefMonster
Signature:
bonus2 bAddDefMonster,mid,x;
Description:
+x% physical damage reduction against monster mid
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

Not specified

Not specified

Not specified

Not specified