Item Details

Hero Magic Coat [1] ( Hero_Magic_Coat )

ID 15094 Hero Magic Coat [1]
Hero Magic Coat [1] Buy Price: 10 zeny Sell Price: 5 zeny Weight: 80 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 50
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 160 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Transcendent classes (no Transcendent-Third classes)., Fourth classes., All Transcendent classes., All Third classes.

Roupa confeccionada exclusivamente para soldados da batalha final.
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HP e SP Máx. +5%.
ATQM e Esquiva +10.
Dano de [Meteoro Escarlate] e [Onda Psíquica] +10%.
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Em refinos ímpares:
Conjuração variável +20%.
A conjuração não pode ser interrompida.
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Em refinos pares:
DEFM +1.
Conjuração variável -1% por refino par.
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Tipo: Armadura
DEF: 50 DEFM: 0
Peso: 80
Nível necessário: 160
Classes: Magos e evoluções

MaxHP & MaxSP +5%.
MATK + 10, FLEE + 10.
Meningkatkan Damage Skill Psychic Wave & Crimson Rock sebesar 10%.
Jika tingkat tempa merupakan angka Ganjil, meningkatkan waktu casting sebesar 20% dan casting tidak akan gagal.
Jika tingkat tempa merupakan angka Genap, meningkatkan MDEF +1 dan mengurangi Variable Casting Time -1%.
Jenis : Armor Defense : 50
Berat : 80
Lv Minimal : 160
Job : 3rd Job Mage Class

Max HP/SP +5%.
MATK +10, FLEE +10.
Crimson Rock and Psychic Wave damage +10%.
Odd numbered Upgrade levels increase Floating Casting Time +20% and prevent casting interruption.
Even numbered Upgrade levels increase MDEF + 1 and reduce Floating Casting Time -1%.
Class: Armor DEF: 50
Weight: 80
Required Level: 160
Equip To: 3rd Mage Classes

Max HP/SP +5%.
MATK +10.
FLEE +10.
[Crimson Rock] and [Psychic Wave] damage +10%.
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[If an odd refine level]
Variable casting time +20%.
Prevent casting interruption.
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[If an even refine level]
Variable casting time -1% for each 2 refine lv.
MDEF +1 for each 2 refine lv.
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Class: Armor
DEF: 50
Weight: 80
Required Level: 160
Jobs: Warlock and Sorcerer jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bMatk,10;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bFlee,10;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
.@r = getrefine();
if (.@r) {
   bonus bFixedCastrate,21-.@r/2;
   bonus bNoCastCancel2;
   bonus bMdef,.@r/2;
}
Script References
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMaxSPrate Item Bonus
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
bFlee Item Bonus
bFlee
Signature:
bonus bFlee,n;
Description:
Flee + n
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bFixedCastrate Item Bonus
bFixedCastrate
Signature:
bonus2 bFixedCastrate,sk,n;
Description:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
bNoCastCancel2 Item Bonus
bNoCastCancel2
Signature:
bonus bNoCastCancel2;
Description:
Prevents casting from being interrupted when hit (works even in GvG)
bMdef Item Bonus
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified