Hero Magic Coat [1] ( Hero_Magic_Coat )
| ID 15094 |
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Buy Price: 10 zeny | Sell Price: 5 zeny | Weight: 80 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Armor | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 50 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 160 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Transcendent classes (no Transcendent-Third classes)., Fourth classes., All Transcendent classes., All Third classes. | |||||||||||||||||||||||||||||||||||||
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Roupa confeccionada exclusivamente para soldados da batalha final. MaxHP & MaxSP +5%. Max HP/SP +5%. Max HP/SP +5%. Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus bMatk,10;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bFlee,10;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
.@r = getrefine();
if (.@r) {
bonus bFixedCastrate,21-.@r/2;
bonus bNoCastCancel2;
bonus bMdef,.@r/2;
}
Script References
bMatk
Item Bonus
bMatk
Signature:
Description:
Magical attack power + n
bMaxHPrate
Item Bonus
bMaxHPrate
Signature:
Description:
MaxHP + n%
bMaxSPrate
Item Bonus
bMaxSPrate
Signature:
Description:
MaxSP + n%
bFlee
Item Bonus
bFlee
Signature:
Description:
Flee + n
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bFixedCastrate
Item Bonus
bFixedCastrate
Signature:
Description:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
bNoCastCancel2
Item Bonus
bNoCastCancel2
Signature:
Description:
Prevents casting from being interrupted when hit (works even in GvG)
bMdef
Item Bonus
bMdef
Signature:
Description:
Equipment MDEF + n
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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