Nemesis [2] ( Nemesis_ )
| ID 16022 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 90 | Slots: 2 | ||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: Mace | Gender: Both | Locations: Weapon | |||||||||||||||||||||||||||||||||||||
| Attack: 120 | Magic Attack: Not specified | Range: 1 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||
| Weapon Level: 4 | Armor Level: Not specified | Min. Equip Level: 60 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Holy | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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A large silver mace made for exorcisms. A large silver mace made for exorcisms. Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus bUnbreakableWeapon;
bonus bAtkEle,Ele_Holy;
.@r = max(1,min(10,getrefine()));
bonus4 bAutoSpell,"AL_CRUCIS",.@r,10,1;
bonus2 bAddRace,RC_Demon,10;
bonus2 bAddEle,Ele_Dark,10;
autobonus "{ bonus bBaseAtk,50; }",10,20000,BF_NORMAL,"{ specialeffect2 EF_BLOODDRAIN; }";
Script References
bUnbreakableWeapon
Item Bonus
bUnbreakableWeapon
Signature:
Description:
Weapon cannot be damaged/broken by any means
bAtkEle
Item Bonus
bAtkEle
Signature:
Description:
Gives the player's attacks element e
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bAutoSpell
Item Bonus
bAutoSpell
Signature:
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
bAddRace
Item Bonus
bAddRace
Signature:
Description:
+x% physical damage against race r
bAddEle
Item Bonus
bAddEle
Signature:
Description:
+x% physical damage against element e with trigger criteria bf
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
specialeffect2
Command
specialeffect2
Signature:
Description:
This command behaves identically to 'specialeffect', but the effect will be
centered on the invoking character's sprite.
<Player name> parameter will display <effect number> on another Player than the
one currently attached to the script. Like with specialeffect, when specifying
a player, <send_target> must be supplied, specifying AREA will retain the default
behavior of the command.
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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