Item Details

LV10 Wind Walker Scroll ( Wind_Walk_10_Scroll )

ID 12219 LV10 Wind Walker Scroll
LV10 Wind Walker Scroll Buy Price: 2 zeny Sell Price: 1 zeny Weight: 1 Slots: Not specified
Type: Usable item. Sub Type: Not specified Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Pergaminho mágico criado com a essência de magia antiga.
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Ativa [Caminho do Vento] nv.10.
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Negociação: O item não pode ser derrubado e negociado, mas pode ser colocado na Kafra e no Carrinho
Peso: 1

Gulungan untuk yang memiliki spesial efek yaitu memberikan level 10 Wind walk.
_
Berat : 1

A scroll in which
a single use of
Level 10 Wind Walker
has been recorded.
Caution-- This item
won't work while your
character is casting
a spell or skill.
_
Weight : 1

Account Bound.
A spell scroll filled with the essence of ancient magic.
Casts Lv. 10[Wind Walker].
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Weight: 1

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Override Not specified
Can be used while sitting? No
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? No
Can be placed in cart? No
Can be placed in storage? Yes
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
skilleffect "SN_WINDWALK",0;
sc_start SC_WINDWALK,250000,10;
Script References
skilleffect Command
skilleffect
Signature:
skilleffect <skill id>,<number>{,<game ID>};
skilleffect "<skill name>",<number>{,<game ID>};
Description:
attached character or, when defined, on any unit with the given ID. involves displaying of a number (healing or damaging). Note, that this command will not actually use the skill, it is intended for scripts, which simulate skill usage by the NPC, such as buffs, by setting appropriate status and displaying the skill's effect. This will heal the character with 2000 HP, buff it with Blessing Lv 10 and Increase AGI Lv 5, and display appropriate effects.
Example:
mes "Be blessed!";
// Heal of 2000 HP
heal 2000,0;
skilleffect 28,2000;
// Blessing Level 10
sc_start SC_BLESSING,240000,10;
skilleffect 34,0;
// Increase AGI Level 5
sc_start SC_INCREASEAGI,140000,5;
skilleffect 29,0;
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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