Item Details

Mysterious Can Magic Powder ( Mysterious_Can )

ID 12290 Mysterious Can Magic Powder
Mysterious Can Magic Powder Buy Price: 10 zeny Sell Price: 5 zeny Weight: 10 Slots: Not specified
Type: Usable item. Sub Type: Not specified Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Poderes especiais dentro de uma pequena latinha!
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Regenera 5% de HP.
Ativa [Bênção] nv.5.
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Peso: 10

A New Year Cat's present. Having a description in small letters: "A premium can for cats containing tuna 45%"
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Type: Consumable
Class: Recovery
Weight: 10
Required Level: 1
Required Job: All
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Restores 5% HP.
Casts Level 5 Blessing.

A New Year Cat's present. Having a description in small letters: ''A premium can for cats containing tuna 45%''
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Type: Consumable
Class: Recovery
Weight: 10
Required Level: 1
Jobs: All
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Restores 5% HP.
Casts Level 5 Blessing.

All

Not specified

Flags
Can be added to a player buying store? Yes
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Override Not specified
Can be used while sitting? No
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
percentheal 5,0;
skilleffect "AL_BLESSING",0;
sc_start SC_BLESSING,120000,5;
Script References
percentheal Command
percentheal
Signature:
percentheal <hp>,<sp>{,<char_id>};
Description:
This command will heal the invoking character. It heals the character, but not by a set value - it adds percent of their maximum HP/SP. you have maximum. Like 'heal', this will not call up any animations or effects.
Example:
percentheal 100,0; // This will heal 100% HP
percentheal 0,100; // This will heal 100% SP
percentheal 50,50; // This will heal 50% HP and 50% SP
skilleffect Command
skilleffect
Signature:
skilleffect <skill id>,<number>{,<game ID>};
skilleffect "<skill name>",<number>{,<game ID>};
Description:
attached character or, when defined, on any unit with the given ID. involves displaying of a number (healing or damaging). Note, that this command will not actually use the skill, it is intended for scripts, which simulate skill usage by the NPC, such as buffs, by setting appropriate status and displaying the skill's effect. This will heal the character with 2000 HP, buff it with Blessing Lv 10 and Increase AGI Lv 5, and display appropriate effects.
Example:
mes "Be blessed!";
// Heal of 2000 HP
heal 2000,0;
skilleffect 28,2000;
// Blessing Level 10
sc_start SC_BLESSING,240000,10;
skilleffect 34,0;
// Increase AGI Level 5
sc_start SC_INCREASEAGI,140000,5;
skilleffect 29,0;
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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